Skip to main content

ChunkManager

Struct ChunkManager 

Source
pub struct ChunkManager {
    pub noise: NoiseSource,
    pub chunk_size: f32,
    pub chunk_resolution: usize,
    pub view_radius: i32,
    pub lod_thresholds: LodThresholds,
    pub chunks: HashMap<ChunkCoord, HeightFieldChunk>,
    pub last_camera_pos: Vec2,
    pub animations: Vec<HeightFieldAnimation>,
}
Expand description

Manages a dynamic set of terrain chunks around a camera position.

Fields§

§noise: NoiseSource

The noise source shared by all chunks.

§chunk_size: f32

Size of each chunk in world units.

§chunk_resolution: usize

Resolution of each chunk (vertices per side).

§view_radius: i32

How many chunks to keep around the camera in each direction.

§lod_thresholds: LodThresholds

LOD distance thresholds.

§chunks: HashMap<ChunkCoord, HeightFieldChunk>

Currently loaded chunks.

§last_camera_pos: Vec2

Last known camera position (for determining which chunks to load/unload).

§animations: Vec<HeightFieldAnimation>

Animations applied to all chunks.

Implementations§

Source§

impl ChunkManager

Source

pub fn new( noise: NoiseSource, chunk_size: f32, chunk_resolution: usize, view_radius: i32, ) -> Self

Create a new chunk manager.

Source

pub fn update(&mut self, camera_x: f32, camera_z: f32)

Update the chunk manager with a new camera position. Loads new chunks that are now in range, unloads chunks that are too far.

Source

pub fn tick(&mut self, dt: f32)

Tick all chunks (for animation).

Source

pub fn sample_height(&self, x: f32, z: f32) -> f32

Sample height at an arbitrary world-space position.

Source

pub fn sample_normal(&self, x: f32, z: f32) -> Vec3

Sample normal at an arbitrary world-space position.

Source

pub fn loaded_chunk_count(&self) -> usize

Get the number of currently loaded chunks.

Source

pub fn iter_chunks(&self) -> impl Iterator<Item = &HeightFieldChunk>

Get an iterator over all loaded chunks.

Source

pub fn iter_chunks_mut(&mut self) -> impl Iterator<Item = &mut HeightFieldChunk>

Get a mutable iterator over all loaded chunks.

Source

pub fn ray_cast( &self, origin: Vec3, direction: Vec3, max_distance: f32, ) -> Option<HeightFieldHit>

Cast a ray against all loaded chunks.

Source

pub fn deform(&mut self, x: f32, z: f32, radius: f32, strength: f32)

Apply a deformation brush at world position.

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<S> FromSample<S> for S

Source§

fn from_sample_(s: S) -> S

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

Source§

fn to_sample_(self) -> U

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,