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GraphSerializer

Struct GraphSerializer 

Source
pub struct GraphSerializer;
Expand description

Serializer/deserializer for shader graphs in a custom TOML-like text format.

§Format

[graph]
name = "my_shader"
next_id = 42

[[node]]
id = 1
type = "Color"
label = "Base Color"
enabled = true
editor_x = 100.0
editor_y = 200.0
input.0.default = "vec4:1.0,0.0,0.0,1.0"
property.my_key = "float:0.5"

[[connection]]
from = 1:0
to = 3:1

Implementations§

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impl GraphSerializer

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pub fn serialize(graph: &ShaderGraph) -> String

Serialize a shader graph to the custom text format.

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pub fn deserialize(input: &str) -> Result<ShaderGraph, SerializeError>

Deserialize a shader graph from the custom text format.

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pub fn round_trip(graph: &ShaderGraph) -> Result<ShaderGraph, SerializeError>

Serialize a graph to a string, then deserialize it back. Returns the round-tripped graph. Useful for testing fidelity.

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pub fn verify_round_trip( graph: &ShaderGraph, ) -> Result<Vec<String>, SerializeError>

Verify round-trip fidelity: serialize, deserialize, and check equality.

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