pub struct DebuggerState {
pub breakpoints: HashMap<u32, Breakpoint>,
pub step_mode: StepMode,
pub current_depth: usize,
pub step_depth_target: usize,
pub watch_expressions: Vec<String>,
pub paused: bool,
pub pause_reason: String,
/* private fields */
}Expand description
Mutable debugger state — can be inspected between instructions.
Fields§
§breakpoints: HashMap<u32, Breakpoint>§step_mode: StepMode§current_depth: usize§step_depth_target: usize§watch_expressions: Vec<String>§paused: bool§pause_reason: StringImplementations§
Source§impl DebuggerState
impl DebuggerState
pub fn new() -> Self
Sourcepub fn add_breakpoint(&mut self, kind: BreakpointKind) -> u32
pub fn add_breakpoint(&mut self, kind: BreakpointKind) -> u32
Add a breakpoint and return its id.
pub fn remove_breakpoint(&mut self, id: u32) -> bool
pub fn enable_breakpoint(&mut self, id: u32)
pub fn disable_breakpoint(&mut self, id: u32)
pub fn add_watch(&mut self, expr: String)
pub fn remove_watch(&mut self, idx: usize)
Trait Implementations§
Source§impl Debug for DebuggerState
impl Debug for DebuggerState
Auto Trait Implementations§
impl Freeze for DebuggerState
impl RefUnwindSafe for DebuggerState
impl Send for DebuggerState
impl Sync for DebuggerState
impl Unpin for DebuggerState
impl UnsafeUnpin for DebuggerState
impl UnwindSafe for DebuggerState
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