pub struct SpawnWave {
pub name: String,
pub groups: Vec<SpawnGroup>,
pub pre_delay: f32,
pub post_delay: f32,
pub music_vibe: Option<String>,
pub on_clear: Option<String>,
pub repeat: bool,
}Expand description
A complete wave: one or more groups, activation conditions, completion rewards.
Fields§
§name: String§groups: Vec<SpawnGroup>§pre_delay: f32Delay after the previous wave before this one starts.
post_delay: f32Delay after this wave completes before the next.
music_vibe: Option<String>Music vibe to set when this wave starts.
on_clear: Option<String>Flag to set when the wave is cleared.
repeat: boolRepeat this wave indefinitely.
Implementations§
Source§impl SpawnWave
impl SpawnWave
pub fn new(name: &str, groups: Vec<SpawnGroup>) -> Self
pub fn with_pre_delay(self, d: f32) -> Self
pub fn with_post_delay(self, d: f32) -> Self
pub fn with_music(self, v: &str) -> Self
pub fn on_clear(self, flag: &str) -> Self
pub fn repeating(self) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SpawnWave
impl RefUnwindSafe for SpawnWave
impl Send for SpawnWave
impl Sync for SpawnWave
impl Unpin for SpawnWave
impl UnsafeUnpin for SpawnWave
impl UnwindSafe for SpawnWave
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