pub struct ShadowPass {
pub light_index: usize,
pub cascade_count: u32,
pub shadow_map_resolution: u32,
pub depth_bias: f32,
pub normal_bias: f32,
pub pcf_radius: f32,
}Expand description
Renders shadow maps for a single light source. Typically instantiated once per shadow-casting light.
Fields§
§light_index: usize§cascade_count: u32§shadow_map_resolution: u32§depth_bias: f32§normal_bias: f32§pcf_radius: f32Implementations§
Source§impl ShadowPass
impl ShadowPass
pub fn new(light_index: usize) -> Self
pub fn pass_name(&self) -> String
pub fn register( &self, builder: &mut RenderGraphBuilder, shadow_map: ResourceHandle, )
Trait Implementations§
Source§impl BuiltinPass for ShadowPass
impl BuiltinPass for ShadowPass
Source§fn input_names(&self) -> Vec<&str>
fn input_names(&self) -> Vec<&str>
Names of resources this pass reads.
Source§fn output_names(&self) -> Vec<&str>
fn output_names(&self) -> Vec<&str>
Names of resources this pass writes.
Source§fn execute(&self, ctx: &PassContext)
fn execute(&self, ctx: &PassContext)
Execute the pass (simulated rendering logic).
Source§fn queue_affinity(&self) -> QueueAffinity
fn queue_affinity(&self) -> QueueAffinity
Queue affinity.
Source§fn condition(&self) -> PassCondition
fn condition(&self) -> PassCondition
Optional condition for this pass.
Source§fn resolution_scale(&self) -> ResolutionScale
fn resolution_scale(&self) -> ResolutionScale
Resolution scale for this pass.
Auto Trait Implementations§
impl Freeze for ShadowPass
impl RefUnwindSafe for ShadowPass
impl Send for ShadowPass
impl Sync for ShadowPass
impl Unpin for ShadowPass
impl UnsafeUnpin for ShadowPass
impl UnwindSafe for ShadowPass
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
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