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GraphExecutor

Struct GraphExecutor 

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pub struct GraphExecutor {
    pub resource_pool: ResourcePool,
    pub timeline: FrameTimeline,
    /* private fields */
}
Expand description

The main execution engine. Walks sorted passes, inserts barriers, tracks timing, and manages resources.

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§resource_pool: ResourcePool

Resource pool for automatic allocation.

§timeline: FrameTimeline

Frame timeline for triple-buffered frame management.

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impl GraphExecutor

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pub fn new(backbuffer_width: u32, backbuffer_height: u32) -> Self

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pub fn with_timing(self, enable: bool) -> Self

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pub fn with_max_stats_history(self, n: usize) -> Self

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pub fn register_executor(&mut self, name: &str, executor: BoxedPassExecutor)

Register a pass executor.

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pub fn register_fn(&mut self, name: &str, func: impl Fn(&PassContext) + 'static)

Register a closure-based executor.

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pub fn resize(&mut self, width: u32, height: u32)

Set backbuffer dimensions (e.g., on window resize).

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pub fn set_delta_time(&mut self, dt: f32)

Set delta time for the current frame.

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pub fn execute_frame( &mut self, graph: &mut RenderGraph, ) -> Result<ExecutionStats, String>

Execute one frame of the render graph.

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pub fn set_config(&mut self, config: GraphConfig)

Set a graph config for hot-reload support.

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pub fn set_config_path(&mut self, path: &str)

Set the path to watch for config changes.

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pub fn rebuild_from_config(&mut self) -> Option<RenderGraph>

Rebuild the graph from the current config (hot-reload).

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pub fn check_hot_reload(&mut self) -> Option<RenderGraph>

Check if config has been modified and rebuild if needed. In a real implementation, this would watch the filesystem.

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pub fn stats_history(&self) -> &[ExecutionStats]

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pub fn last_stats(&self) -> Option<&ExecutionStats>

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pub fn average_frame_time(&self, n: usize) -> Duration

Average frame time over the last N frames.

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pub fn average_barrier_count(&self, n: usize) -> f32

Average barrier count over the last N frames.

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pub fn backbuffer_size(&self) -> (u32, u32)

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pub fn frame_report(&self) -> String

Generate a text report of the last frame’s execution.

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