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CharacterController

Struct CharacterController 

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pub struct CharacterController {
Show 28 fields pub position: Vec2, pub velocity: Vec2, pub size: Vec2, pub speed: f32, pub jump_force: f32, pub gravity: f32, pub on_ground: bool, pub on_slope: bool, pub max_slope_angle: f32, pub step_height: f32, pub coyote_time: f32, pub coyote_timer: f32, pub jump_buffer: f32, pub jump_buffer_timer: f32, pub wall_stick_time: f32, pub wall_stick_timer: f32, pub is_wall_sliding: bool, pub wall_normal: Vec2, pub wall_jump_force: Vec2, pub move_input: f32, pub jump_requested: bool, pub crouch: bool, pub dash_velocity: Vec2, pub dash_timer: f32, pub dash_cooldown: f32, pub dash_speed: f32, pub dashes_remaining: u32, pub max_dashes: u32,
}

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§position: Vec2§velocity: Vec2§size: Vec2§speed: f32§jump_force: f32§gravity: f32§on_ground: bool§on_slope: bool§max_slope_angle: f32§step_height: f32§coyote_time: f32§coyote_timer: f32§jump_buffer: f32§jump_buffer_timer: f32§wall_stick_time: f32§wall_stick_timer: f32§is_wall_sliding: bool§wall_normal: Vec2§wall_jump_force: Vec2§move_input: f32§jump_requested: bool§crouch: bool§dash_velocity: Vec2§dash_timer: f32§dash_cooldown: f32§dash_speed: f32§dashes_remaining: u32§max_dashes: u32

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impl CharacterController

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pub fn new(position: Vec2, size: Vec2) -> Self

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pub fn move_input(&mut self, x: f32)

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pub fn request_jump(&mut self)

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pub fn request_dash(&mut self)

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pub fn update(&mut self, dt: f32, is_grounded: bool, slope_normal: Option<Vec2>)

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pub fn is_moving(&self) -> bool

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pub fn is_falling(&self) -> bool

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pub fn is_jumping(&self) -> bool

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pub fn facing_right(&self) -> bool

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pub fn aabb_min(&self) -> Vec2

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pub fn aabb_max(&self) -> Vec2

Trait Implementations§

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impl Clone for CharacterController

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fn clone(&self) -> CharacterController

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CharacterController

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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