pub struct PathFollower {
pub waypoints: Vec<Vec2>,
pub lookahead: f32,
pub current_segment: usize,
pub path_progress: f32,
pub loop_path: bool,
pub stopping_radius: f32,
pub slowing_radius: f32,
}Expand description
Follows a sequence of waypoints with lookahead.
Fields§
§waypoints: Vec<Vec2>§lookahead: f32§current_segment: usize§path_progress: f32§loop_path: bool§stopping_radius: f32§slowing_radius: f32Implementations§
Source§impl PathFollower
impl PathFollower
pub fn new(waypoints: Vec<Vec2>, lookahead: f32) -> Self
pub fn with_loop(self) -> Self
Sourcepub fn is_done(&self, agent: &SteeringAgent) -> bool
pub fn is_done(&self, agent: &SteeringAgent) -> bool
Check if at end of path.
Sourcepub fn steer(&mut self, agent: &SteeringAgent) -> SteeringOutput
pub fn steer(&mut self, agent: &SteeringAgent) -> SteeringOutput
Compute steering toward lookahead point on the path.
Auto Trait Implementations§
impl Freeze for PathFollower
impl RefUnwindSafe for PathFollower
impl Send for PathFollower
impl Sync for PathFollower
impl Unpin for PathFollower
impl UnsafeUnpin for PathFollower
impl UnwindSafe for PathFollower
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