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ParticleSystem

Struct ParticleSystem 

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pub struct ParticleSystem {
    pub pool: ParticlePool,
    pub forces: Vec<ParticleForce>,
    pub position: Vec3,
    pub transform: Mat4,
    pub gravity: Vec3,
    pub time: f32,
    pub enabled: bool,
    pub world_space: bool,
    pub max_trail_len: usize,
    /* private fields */
}
Expand description

A self-contained particle system with its own pool, forces, and emitters.

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§pool: ParticlePool§forces: Vec<ParticleForce>§position: Vec3§transform: Mat4§gravity: Vec3§time: f32§enabled: bool§world_space: bool§max_trail_len: usize

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impl ParticleSystem

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pub fn new(capacity: usize) -> Self

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pub fn with_gravity(self, g: Vec3) -> Self

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pub fn with_position(self, p: Vec3) -> Self

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pub fn add_force(self, f: ParticleForce) -> Self

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pub fn burst( &mut self, shape: &EmitterShape, count: u32, template: &ParticleTemplate, )

Emit count particles from a shape with a template.

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pub fn tick(&mut self, dt: f32)

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pub fn trails(&self) -> &HashMap<usize, Vec<Vec3>>

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pub fn export_gpu_buffer(&self) -> Vec<f32>

Export all active particles as a GPU-ready flat buffer.

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