pub struct SnapshotBuffer { /* private fields */ }Expand description
Ring buffer of recent game-state snapshots.
Used on both client (for interpolation) and server (for lag compensation).
Implementations§
Source§impl SnapshotBuffer
impl SnapshotBuffer
pub const DEFAULT_MAX_LEN: usize = 64
pub fn new(max_len: usize) -> Self
pub fn default() -> Self
Sourcepub fn push(&mut self, snap: GameStateSnapshot)
pub fn push(&mut self, snap: GameStateSnapshot)
Push a new snapshot; evict the oldest if at capacity.
Sourcepub fn latest(&self) -> Option<&GameStateSnapshot>
pub fn latest(&self) -> Option<&GameStateSnapshot>
Most recent snapshot.
Sourcepub fn oldest(&self) -> Option<&GameStateSnapshot>
pub fn oldest(&self) -> Option<&GameStateSnapshot>
Oldest stored snapshot.
Sourcepub fn at_tick(&self, tick: u64) -> Option<&GameStateSnapshot>
pub fn at_tick(&self, tick: u64) -> Option<&GameStateSnapshot>
Find the snapshot with the given tick, or the nearest one before it.
Sourcepub fn bracket(
&self,
tick: u64,
) -> Option<(&GameStateSnapshot, &GameStateSnapshot)>
pub fn bracket( &self, tick: u64, ) -> Option<(&GameStateSnapshot, &GameStateSnapshot)>
Find the two snapshots that bracket tick for interpolation.
Returns (older, newer).
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
pub fn clear(&mut self)
Auto Trait Implementations§
impl Freeze for SnapshotBuffer
impl RefUnwindSafe for SnapshotBuffer
impl Send for SnapshotBuffer
impl Sync for SnapshotBuffer
impl Unpin for SnapshotBuffer
impl UnsafeUnpin for SnapshotBuffer
impl UnwindSafe for SnapshotBuffer
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