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ForceField

Enum ForceField 

Source
pub enum ForceField {
Show 17 variants Gravity { center: Vec3, strength: f32, falloff: Falloff, }, Flow { direction: Vec3, strength: f32, turbulence: f32, }, Vortex { center: Vec3, axis: Vec3, strength: f32, radius: f32, }, Repulsion { center: Vec3, strength: f32, radius: f32, }, Electromagnetic { center: Vec3, charge: f32, strength: f32, }, HeatSource { center: Vec3, temperature: f32, radius: f32, }, MathField { center: Vec3, radius: f32, function: MathFunction, target: FieldTarget, }, StrangeAttractor { attractor_type: AttractorType, scale: f32, strength: f32, center: Vec3, }, EntropyField { center: Vec3, radius: f32, strength: f32, }, Damping { center: Vec3, radius: f32, strength: f32, }, Pulsing { center: Vec3, frequency: f32, amplitude: f32, radius: f32, }, Shockwave { center: Vec3, speed: f32, thickness: f32, strength: f32, born_at: f32, }, Wind { direction: Vec3, base_strength: f32, gust_frequency: f32, gust_amplitude: f32, }, Warp { center: Vec3, exit: Vec3, radius: f32, strength: f32, }, Tidal { center: Vec3, axis: Vec3, strength: f32, radius: f32, }, MagneticDipole { center: Vec3, axis: Vec3, moment: f32, }, Saddle { center: Vec3, strength_x: f32, strength_y: f32, },
}
Expand description

A spatial force that acts on glyphs within its region of influence.

Variants§

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Gravity

Pulls glyphs toward a point, proportional to mass.

Fields

§center: Vec3
§strength: f32
§falloff: Falloff
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Flow

Pushes glyphs in a direction.

Fields

§direction: Vec3
§strength: f32
§turbulence: f32
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Vortex

Spins glyphs around an axis.

Fields

§center: Vec3
§axis: Vec3
§strength: f32
§radius: f32
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Repulsion

Pushes glyphs away from a point.

Fields

§center: Vec3
§strength: f32
§radius: f32
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Electromagnetic

Attracts opposite charges, repels same charges.

Fields

§center: Vec3
§charge: f32
§strength: f32
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HeatSource

Increases temperature (and thus motion) of nearby glyphs.

Fields

§center: Vec3
§temperature: f32
§radius: f32
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MathField

Applies a math function to a glyph property in a region.

Fields

§center: Vec3
§radius: f32
§function: MathFunction
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StrangeAttractor

Strange attractor dynamics pulling glyphs along attractor paths.

Fields

§attractor_type: AttractorType
§scale: f32
§strength: f32
§center: Vec3
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EntropyField

Increases entropy (chaos) of glyphs in a region.

Fields

§center: Vec3
§radius: f32
§strength: f32
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Damping

Reduces velocity of glyphs (viscosity).

Fields

§center: Vec3
§radius: f32
§strength: f32
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Pulsing

Oscillating push-pull field.

Fields

§center: Vec3
§frequency: f32
§amplitude: f32
§radius: f32
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Shockwave

Shockwave expanding outward from an origin.

Fields

§center: Vec3
§speed: f32
§thickness: f32
§strength: f32
§born_at: f32
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Wind

Wind with per-layer turbulence (Perlin-driven).

Fields

§direction: Vec3
§base_strength: f32
§gust_frequency: f32
§gust_amplitude: f32
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Warp

Portal-style warp field: pulls toward center, ejects on the other side.

Fields

§center: Vec3
§exit: Vec3
§radius: f32
§strength: f32
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Tidal

Tidal force (stretches along one axis, squishes along others).

Fields

§center: Vec3
§axis: Vec3
§strength: f32
§radius: f32
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MagneticDipole

Magnetic dipole (north + south poles).

Fields

§center: Vec3
§axis: Vec3
§moment: f32
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Saddle

Saddle point field (hyperbolic potential).

Fields

§center: Vec3
§strength_x: f32
§strength_y: f32

Implementations§

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impl ForceField

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pub fn force_at(&self, pos: Vec3, mass: f32, charge: f32, t: f32) -> Vec3

Compute the force vector applied to a point at pos with mass, charge, and world time t.

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pub fn temperature_at(&self, pos: Vec3) -> f32

Returns the temperature contribution at pos (for heat fields).

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pub fn entropy_at(&self, pos: Vec3) -> f32

Returns the entropy contribution at pos.

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pub fn damping_at(&self, pos: Vec3) -> f32

Returns the damping multiplier at pos (1.0 = no damping, 0.0 = full stop).

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pub fn is_non_positional(&self) -> bool

True if this field type is purely visual (no position force).

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pub fn label(&self) -> &'static str

Returns a friendly label for debug UI.

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pub fn center(&self) -> Option<Vec3>

Returns the center position if this field has one, else None.

Trait Implementations§

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impl Clone for ForceField

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fn clone(&self) -> ForceField

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ForceField

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn into_any(self: Box<T>) -> Box<dyn Any>

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fn from(t: T) -> T

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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