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AnimationPattern

Enum AnimationPattern 

Source
pub enum AnimationPattern {
    Pulse {
        min_intensity: f32,
        max_intensity: f32,
        frequency: f32,
    },
    Flicker {
        min_intensity: f32,
        max_intensity: f32,
        smoothness: f32,
        seed: u32,
    },
    Strobe {
        on_intensity: f32,
        off_intensity: f32,
        frequency: f32,
        duty_cycle: f32,
    },
    Fade {
        from_intensity: f32,
        to_intensity: f32,
        duration: f32,
    },
    MathDriven {
        a: f32,
        b: f32,
        c: f32,
        d: f32,
        e: f32,
        f: f32,
        g: f32,
    },
    ColorCycle {
        colors: Vec<Color>,
        cycle_duration: f32,
        smooth: bool,
    },
    Heartbeat {
        base_intensity: f32,
        peak_intensity: f32,
        beat_duration: f32,
        pause_duration: f32,
    },
}
Expand description

Describes an animated light pattern.

Variants§

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Pulse

Smooth sinusoidal pulse between min and max intensity.

Fields

§min_intensity: f32
§max_intensity: f32
§frequency: f32
§

Flicker

Random flicker with configurable smoothness.

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§min_intensity: f32
§max_intensity: f32
§smoothness: f32

How smooth the flicker is (0 = very chaotic, 1 = smooth).

§seed: u32

Random seed for deterministic flickering.

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Strobe

On/off strobe at a fixed frequency.

Fields

§on_intensity: f32
§off_intensity: f32
§frequency: f32
§duty_cycle: f32
§

Fade

Linear fade from one intensity to another over a duration, then hold.

Fields

§from_intensity: f32
§to_intensity: f32
§duration: f32
§

MathDriven

Intensity driven by a mathematical function of time.

Fields

§a: f32

Coefficients for: a * sin(bt + c) + d * cos(et + f) + g

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ColorCycle

Cycle through a list of colors over time.

Fields

§colors: Vec<Color>
§cycle_duration: f32
§smooth: bool
§

Heartbeat

Heartbeat pattern: two quick pulses then a pause.

Fields

§base_intensity: f32
§peak_intensity: f32
§beat_duration: f32
§pause_duration: f32

Implementations§

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impl AnimationPattern

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pub fn evaluate_intensity(&self, time: f32) -> f32

Evaluate intensity at the given elapsed time.

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pub fn evaluate_color(&self, time: f32) -> Option<Color>

Evaluate color at the given time (only meaningful for ColorCycle).

Trait Implementations§

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impl Clone for AnimationPattern

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fn clone(&self) -> AnimationPattern

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AnimationPattern

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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