pub struct MenuStack { /* private fields */ }Implementations§
Source§impl MenuStack
impl MenuStack
pub fn new() -> Self
pub fn push(&mut self, screen: Box<dyn MenuScreen>)
pub fn pop(&mut self) -> Option<Box<dyn MenuScreen>>
pub fn pop_to_root(&mut self)
pub fn current(&self) -> Option<&dyn MenuScreen>
pub fn current_mut(&mut self) -> Option<&mut Box<dyn MenuScreen>>
pub fn is_empty(&self) -> bool
pub fn depth(&self) -> usize
pub fn update(&mut self, dt: f32)
pub fn handle_input(&mut self, input: &InputEvent) -> Option<MenuAction>
pub fn render(&self, ctx: &MenuRenderCtx, buf: &mut MenuBuffer)
pub fn process_action(&mut self, action: MenuAction) -> bool
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MenuStack
impl !RefUnwindSafe for MenuStack
impl Send for MenuStack
impl Sync for MenuStack
impl Unpin for MenuStack
impl UnsafeUnpin for MenuStack
impl !UnwindSafe for MenuStack
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