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GameEvent

Enum GameEvent 

Source
pub enum GameEvent {
Show 37 variants PlayerSpawned { player_id: u32, }, PlayerDied { player_id: u32, cause: String, }, PlayerLevelUp { player_id: u32, new_level: u32, }, PlayerTookDamage { player_id: u32, amount: f32, source: String, }, PlayerHealed { player_id: u32, amount: f32, }, PlayerGainedXp { player_id: u32, amount: u32, }, EnemySpawned { enemy_id: u32, enemy_type: String, }, EnemyDied { enemy_id: u32, enemy_type: String, killer_id: Option<u32>, }, EnemyTookDamage { enemy_id: u32, amount: f32, }, ItemDropped { item_id: u32, item_type: String, position: (f32, f32), }, ItemPickedUp { item_id: u32, player_id: u32, }, ItemEquipped { item_id: u32, player_id: u32, slot: String, }, ItemCrafted { recipe_id: String, player_id: u32, }, GoldChanged { amount: i64, new_total: u64, }, QuestStarted { quest_id: String, }, QuestUpdated { quest_id: String, progress: u32, required: u32, }, QuestCompleted { quest_id: String, rewards: Vec<String>, }, LevelLoaded { level_id: String, }, LevelCompleted { level_id: String, stars: u8, }, BossEncountered { boss_id: String, }, BossDefeated { boss_id: String, time_taken: f32, }, SecretFound { secret_id: String, }, ChestOpened { chest_id: u32, loot: Vec<String>, }, SkillUsed { skill_id: String, player_id: u32, }, SpellCast { spell_id: String, player_id: u32, }, ComboAchieved { count: u32, multiplier: f32, }, ScoreChanged { new_score: u64, delta: i64, }, AchievementUnlocked { achievement_id: String, }, StateChanged { from: String, to: String, }, SessionStarted { session_number: u32, }, SessionEnded { playtime: f64, }, SettingsChanged { key: String, value: String, }, CutsceneStarted { id: String, }, CutsceneEnded { id: String, }, DialogueStarted { npc_id: String, }, DialogueEnded { npc_id: String, }, TutorialStep { step_id: String, completed: bool, },
}

Variants§

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PlayerSpawned

Fields

§player_id: u32
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PlayerDied

Fields

§player_id: u32
§cause: String
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PlayerLevelUp

Fields

§player_id: u32
§new_level: u32
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PlayerTookDamage

Fields

§player_id: u32
§amount: f32
§source: String
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PlayerHealed

Fields

§player_id: u32
§amount: f32
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PlayerGainedXp

Fields

§player_id: u32
§amount: u32
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EnemySpawned

Fields

§enemy_id: u32
§enemy_type: String
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EnemyDied

Fields

§enemy_id: u32
§enemy_type: String
§killer_id: Option<u32>
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EnemyTookDamage

Fields

§enemy_id: u32
§amount: f32
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ItemDropped

Fields

§item_id: u32
§item_type: String
§position: (f32, f32)
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ItemPickedUp

Fields

§item_id: u32
§player_id: u32
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ItemEquipped

Fields

§item_id: u32
§player_id: u32
§slot: String
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ItemCrafted

Fields

§recipe_id: String
§player_id: u32
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GoldChanged

Fields

§amount: i64
§new_total: u64
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QuestStarted

Fields

§quest_id: String
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QuestUpdated

Fields

§quest_id: String
§progress: u32
§required: u32
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QuestCompleted

Fields

§quest_id: String
§rewards: Vec<String>
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LevelLoaded

Fields

§level_id: String
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LevelCompleted

Fields

§level_id: String
§stars: u8
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BossEncountered

Fields

§boss_id: String
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BossDefeated

Fields

§boss_id: String
§time_taken: f32
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SecretFound

Fields

§secret_id: String
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ChestOpened

Fields

§chest_id: u32
§loot: Vec<String>
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SkillUsed

Fields

§skill_id: String
§player_id: u32
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SpellCast

Fields

§spell_id: String
§player_id: u32
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ComboAchieved

Fields

§count: u32
§multiplier: f32
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ScoreChanged

Fields

§new_score: u64
§delta: i64
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AchievementUnlocked

Fields

§achievement_id: String
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StateChanged

Fields

§from: String
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SessionStarted

Fields

§session_number: u32
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SessionEnded

Fields

§playtime: f64
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SettingsChanged

Fields

§value: String
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CutsceneStarted

Fields

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CutsceneEnded

Fields

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DialogueStarted

Fields

§npc_id: String
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DialogueEnded

Fields

§npc_id: String
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TutorialStep

Fields

§step_id: String
§completed: bool

Implementations§

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impl GameEvent

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pub fn kind_name(&self) -> &str

Trait Implementations§

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impl Clone for GameEvent

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fn clone(&self) -> GameEvent

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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