pub struct Cooldown {
pub child: Box<dyn BtNode>,
pub cooldown: f32,
/* private fields */
}Expand description
Cooldown: child can only run once every cooldown seconds.
Fields§
§child: Box<dyn BtNode>§cooldown: f32Implementations§
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impl Freeze for Cooldown
impl !RefUnwindSafe for Cooldown
impl Send for Cooldown
impl Sync for Cooldown
impl Unpin for Cooldown
impl UnsafeUnpin for Cooldown
impl !UnwindSafe for Cooldown
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