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EditorStats

Struct EditorStats 

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pub struct EditorStats {
    pub fps: f32,
    pub frame_time_ms: f32,
    pub draw_calls: u32,
    pub entities: u32,
    pub glyphs: u32,
    pub particles: u32,
    pub force_fields: u32,
    pub memory_mb: f32,
    pub gpu_memory_mb: f32,
    pub triangles: u64,
    pub frame_index: u64,
    pub elapsed_secs: f32,
    /* private fields */
}
Expand description

Live performance / scene statistics displayed in the editor overlay.

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§fps: f32§frame_time_ms: f32§draw_calls: u32§entities: u32§glyphs: u32§particles: u32§force_fields: u32§memory_mb: f32§gpu_memory_mb: f32§triangles: u64§frame_index: u64

Frame counter since engine start.

§elapsed_secs: f32

Accumulated time since engine start.

Implementations§

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impl EditorStats

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pub fn new() -> Self

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pub fn update(&mut self, dt: f32)

Update with a new frame’s delta time.

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pub fn summary(&self) -> String

Render a compact stats string for the toolbar.

Trait Implementations§

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impl Clone for EditorStats

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fn clone(&self) -> EditorStats

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EditorStats

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for EditorStats

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fn default() -> EditorStats

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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