pub struct DeleteEntityCommand {
pub id: EntityId,
pub saved_position: Option<Vec3>,
pub saved_name: Option<String>,
}Expand description
Delete an entity from the scene.
Fields§
§id: EntityId§saved_position: Option<Vec3>§saved_name: Option<String>Trait Implementations§
Source§impl Debug for DeleteEntityCommand
impl Debug for DeleteEntityCommand
Source§impl EditorCommand for DeleteEntityCommand
impl EditorCommand for DeleteEntityCommand
Auto Trait Implementations§
impl Freeze for DeleteEntityCommand
impl RefUnwindSafe for DeleteEntityCommand
impl Send for DeleteEntityCommand
impl Sync for DeleteEntityCommand
impl Unpin for DeleteEntityCommand
impl UnsafeUnpin for DeleteEntityCommand
impl UnwindSafe for DeleteEntityCommand
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