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Workbench

Struct Workbench 

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pub struct Workbench {
    pub id: u64,
    pub position: Vec3,
    pub bench_type: WorkbenchType,
    pub tier: WorkbenchTier,
    pub state: WorkbenchState,
    pub queue: CraftingQueue,
    pub fuel: FuelSystem,
    pub efficiency: f32,
    pub wear: f32,
    pub operator_skill: u32,
    /* private fields */
}
Expand description

A single crafting station in the world.

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§id: u64§position: Vec3§bench_type: WorkbenchType§tier: WorkbenchTier§state: WorkbenchState§queue: CraftingQueue§fuel: FuelSystem§efficiency: f32

Overall efficiency multiplier (0.0–2.0), affected by repairs and upgrades.

§wear: f32

Accumulated wear (0.0–1.0). At 1.0 the bench breaks.

§operator_skill: u32

Skill level assumed for quality calculations (e.g. owner’s skill).

Implementations§

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impl Workbench

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pub fn new( id: u64, position: Vec3, bench_type: WorkbenchType, tier: WorkbenchTier, ) -> Self

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pub fn tick(&mut self, dt: f32) -> Vec<WorkbenchEvent>

Advance the workbench by dt seconds.

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pub fn compute_results_for_recipe( &self, recipe: &Recipe, quantity: u32, rng_values: &[f32], ) -> Vec<(String, u32, u8)>

Compute results for a job using a known recipe.

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pub fn tier_quality_bonus(&self) -> u32

Effective quality bonus considering tier and bench type.

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pub fn submit_job( &mut self, recipe_id: impl Into<String>, ingredients: Vec<(String, u32)>, duration: f32, quantity: u32, owner_id: impl Into<String>, ) -> Result<u64, WorkbenchEvent>

Submit a new crafting job to the queue.

Returns the job_id on success, or an event explaining why it failed.

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pub fn repair(&mut self)

Repair a broken workbench (costs gold handled externally).

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pub fn compute_repair_cost(&self) -> u64

Compute repair cost based on tier and wear level.

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pub fn upgrade_cost(&self) -> Option<u64>

Attempt to upgrade the bench to the next tier. Returns the cost or None if already Master.

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pub fn upgrade(&mut self)

Perform the upgrade (payment handled externally).

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pub fn cancel_job(&mut self, job_id: u64) -> Option<CraftingJob>

Cancel a queued job by id, returning the job if found.

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pub fn current_progress(&self) -> Option<f32>

Progress of the current job [0.0, 1.0], or None if idle/broken.

Trait Implementations§

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impl Clone for Workbench

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fn clone(&self) -> Workbench

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Workbench

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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Gets the TypeId of self. Read more
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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