pub struct AbilityBar {
pub slots: Vec<Option<AbilityState>>,
pub resources: HashMap<ResourceType, ResourcePool>,
pub global_cooldown: f32,
pub gcd_remaining: f32,
pub combo_points: u32,
pub max_combo_points: u32,
pub in_combat: bool,
pub combat_timer: f32,
}Fields§
§slots: Vec<Option<AbilityState>>§resources: HashMap<ResourceType, ResourcePool>§global_cooldown: f32§gcd_remaining: f32§combo_points: u32§max_combo_points: u32§in_combat: bool§combat_timer: f32Implementations§
Source§impl AbilityBar
impl AbilityBar
pub fn new() -> Self
pub fn add_resource(&mut self, kind: ResourceType, max: f32)
pub fn assign(&mut self, slot: usize, ability: Ability)
pub fn unassign(&mut self, slot: usize)
pub fn update(&mut self, dt: f32)
pub fn can_use(&self, slot: usize) -> Result<(), AbilityCastError>
pub fn use_ability( &mut self, slot: usize, ) -> Result<AbilityUseResult, AbilityCastError>
pub fn interrupt_all(&mut self)
pub fn get_slot(&self, slot: usize) -> Option<&AbilityState>
pub fn resource(&self, kind: ResourceType) -> Option<&ResourcePool>
pub fn all_on_cooldown(&self) -> bool
Trait Implementations§
Source§impl Clone for AbilityBar
impl Clone for AbilityBar
Source§fn clone(&self) -> AbilityBar
fn clone(&self) -> AbilityBar
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for AbilityBar
impl RefUnwindSafe for AbilityBar
impl Send for AbilityBar
impl Sync for AbilityBar
impl Unpin for AbilityBar
impl UnsafeUnpin for AbilityBar
impl UnwindSafe for AbilityBar
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.