pub struct Faction {
pub name: String,
pub description: String,
pub default_relationship: CharacterRelationship,
pub allied_factions: Vec<String>,
pub hostile_factions: Vec<String>,
pub icon: char,
}Fields§
§name: String§description: String§default_relationship: CharacterRelationship§allied_factions: Vec<String>§hostile_factions: Vec<String>§icon: charImplementations§
Source§impl Faction
impl Faction
pub fn new(name: impl Into<String>) -> Self
pub fn with_description(self, desc: impl Into<String>) -> Self
pub fn set_default(self, rel: CharacterRelationship) -> Self
pub fn allied_with(self, faction: impl Into<String>) -> Self
pub fn hostile_to(self, faction: impl Into<String>) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Faction
impl RefUnwindSafe for Faction
impl Send for Faction
impl Sync for Faction
impl Unpin for Faction
impl UnsafeUnpin for Faction
impl UnwindSafe for Faction
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