pub struct GoapPlanner;Expand description
Stateless A* GOAP planner.
Implementations§
Source§impl GoapPlanner
impl GoapPlanner
Sourcepub fn plan(
start: &WorldState,
goal: &WorldState,
actions: &[Action],
max_depth: usize,
) -> Option<Vec<String>>
pub fn plan( start: &WorldState, goal: &WorldState, actions: &[Action], max_depth: usize, ) -> Option<Vec<String>>
Find the cheapest sequence of action names that transforms start into
a state satisfying goal, or None if no plan is reachable within
max_depth actions.
Sourcepub fn plan_with_cost(
start: &WorldState,
goal: &WorldState,
actions: &[Action],
max_depth: usize,
) -> Option<(Vec<String>, f32)>
pub fn plan_with_cost( start: &WorldState, goal: &WorldState, actions: &[Action], max_depth: usize, ) -> Option<(Vec<String>, f32)>
Plan and return full detail: path of action names + total estimated cost.
Sourcepub fn plan_alternatives(
start: &WorldState,
goal: &WorldState,
actions: &[Action],
max_depth: usize,
max_plans: usize,
) -> Vec<(Vec<String>, f32)>
pub fn plan_alternatives( start: &WorldState, goal: &WorldState, actions: &[Action], max_depth: usize, max_plans: usize, ) -> Vec<(Vec<String>, f32)>
Return all valid plans up to max_plans alternatives, sorted by cost.
Auto Trait Implementations§
impl Freeze for GoapPlanner
impl RefUnwindSafe for GoapPlanner
impl Send for GoapPlanner
impl Sync for GoapPlanner
impl Unpin for GoapPlanner
impl UnsafeUnpin for GoapPlanner
impl UnwindSafe for GoapPlanner
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