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Pose

Struct Pose 

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pub struct Pose {
    pub local_transforms: Vec<Transform3D>,
}
Expand description

Per-bone local transforms representing a character pose.

The length of local_transforms matches Skeleton::len().

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§local_transforms: Vec<Transform3D>

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impl Pose

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pub fn new(bone_count: usize) -> Self

Create a pose for a skeleton with bone_count bones, initialised to identity.

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pub fn len(&self) -> usize

Number of bones this pose covers.

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pub fn is_empty(&self) -> bool

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pub fn get(&self, id: BoneId) -> Option<Transform3D>

Get the local transform for bone id.

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pub fn set(&mut self, id: BoneId, xform: Transform3D)

Set the local transform for bone id.

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pub fn blend(&self, other: &Pose, t: f32) -> Pose

Linear blend: self * (1 - t) + other * t.

Both poses must have the same number of bones.

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pub fn add_pose(&self, additive: &Pose, weight: f32) -> Pose

Additive blend: apply additive on top of self with weight.

The additive pose is interpreted relative to the reference (identity) pose.

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pub fn apply_mask(&self, other: &Pose, mask: &BoneMask) -> Pose

Apply a bone mask: for each bone, blend between self (original) and other according to the mask weight for that bone.

Bones absent from the mask are kept from self.

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pub fn override_with_mask( &self, other: &Pose, mask: &BoneMask, threshold: f32, ) -> Pose

Copy only the bones selected by a mask (weight > threshold) from other.

Trait Implementations§

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impl Clone for Pose

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fn clone(&self) -> Pose

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Pose

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl Freeze for Pose

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impl RefUnwindSafe for Pose

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impl Send for Pose

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impl Sync for Pose

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impl Unpin for Pose

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impl UnsafeUnpin for Pose

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impl UnwindSafe for Pose

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn from_sample_(s: S) -> S

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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Calls U::from(self).

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn to_sample_(self) -> U

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type Error = Infallible

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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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