pub struct GridGraph {
pub neighbors: Vec<Vec<NodeNeighbor>>,
}Expand description
A 4-connected grid graph over 2D points.
Each node has at most one neighbor per cardinal direction (Right, Left, Up, Down), selected as the best-scoring candidate from spatial proximity search.
Fields§
§neighbors: Vec<Vec<NodeNeighbor>>Per-node adjacency list. neighbors[i] contains up to 4 validated neighbors
of the point at index i.
Implementations§
Source§impl GridGraph
impl GridGraph
Sourcepub fn build<V: NeighborValidator>(
positions: &[Point2<f32>],
point_data: &[V::PointData],
validator: &V,
params: &GridGraphParams,
) -> Self
pub fn build<V: NeighborValidator>( positions: &[Point2<f32>], point_data: &[V::PointData], validator: &V, params: &GridGraphParams, ) -> Self
Build a grid graph from 2D points using a caller-supplied validator.
positions: 2D point positions for spatial search.point_data: per-point data passed to the validator (same length aspositions).validator: determines which spatial neighbors are valid grid neighbors.params: controls KD-tree search parameters.
Auto Trait Implementations§
impl Freeze for GridGraph
impl RefUnwindSafe for GridGraph
impl Send for GridGraph
impl Sync for GridGraph
impl Unpin for GridGraph
impl UnsafeUnpin for GridGraph
impl UnwindSafe for GridGraph
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