JoinHandle

Struct JoinHandle 

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pub struct JoinHandle { /* private fields */ }
Expand description

A handle to the render thread, which when dropped will instruct it to stop showing progress.

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impl JoinHandle

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pub fn detach(self)

detach() and forget() to remove any effects associated with this handle.

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pub fn disconnect(&mut self)

Remove the handles capability to instruct the render thread to stop, but it will still wait for it if dropped. Use forget() if it should not wait for the render thread anymore.

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pub fn forget(&mut self)

Remove the handles capability to join() by forgetting the threads handle

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pub fn wait(self)

Wait for the thread to shutdown naturally, for example because there is no more progress to display

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pub fn shutdown(&mut self)

Send the shutdown signal right after one last redraw

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pub fn shutdown_and_wait(self)

Send the signal to shutdown and wait for the thread to be shutdown.

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impl Drop for JoinHandle

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fn drop(&mut self)

Executes the destructor for this type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where F: FnOnce(&Self) -> bool,

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type Error = Infallible

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