pub struct Texture2dMipmap<'t>(/* private fields */);
Expand description
Represents a single mipmap level of a Texture2d
.
Can be obtained by calling Texture2d::mipmap()
, Texture2d::main_level()
,
Texture2dLayer::mipmap()
or Texture2dLayer::main_level()
.
Implementations§
Source§impl<'t> Texture2dMipmap<'t>
impl<'t> Texture2dMipmap<'t>
Sourcepub fn dimensions(&self) -> (u32, u32)
pub fn dimensions(&self) -> (u32, u32)
Returns the width and height of that image.
Sourcepub fn write<'a, T>(&self, rect: Rect, data: T)where
T: Texture2dDataSource<'a>,
pub fn write<'a, T>(&self, rect: Rect, data: T)where
T: Texture2dDataSource<'a>,
Uploads some data in the texture level.
Note that this may cause a synchronization if you use the texture right before or right after this call.
§Panic
Panics if the the dimensions of data
don’t match the Rect
.
Sourcepub fn get_texture(&self) -> &'t Texture2d
pub fn get_texture(&self) -> &'t Texture2d
Returns the corresponding texture.
Methods from Deref<Target = TextureAnyMipmap<'a>>§
Sourcepub fn get_height(&self) -> Option<u32>
pub fn get_height(&self) -> Option<u32>
Returns the height of the mipmap.
Sourcepub fn get_samples(&self) -> Option<u32>
pub fn get_samples(&self) -> Option<u32>
Returns the number of samples of the texture.
Sourcepub fn get_texture(&self) -> &'a TextureAny
pub fn get_texture(&self) -> &'a TextureAny
Returns the texture.
Sourcepub fn first_layer(&self) -> TextureAnyLayerMipmap<'a>
pub fn first_layer(&self) -> TextureAnyLayerMipmap<'a>
Returns a structure that represents the first layer of this mipmap of the texture. All textures have a first layer.
Sourcepub fn layer(&self, layer: u32) -> Option<TextureAnyLayerMipmap<'a>>
pub fn layer(&self, layer: u32) -> Option<TextureAnyLayerMipmap<'a>>
Returns a structure that represents a specific layer of this mipmap of the texture.
Non-array textures have only one layer. The number of layers can be queried with
get_array_size
.
Returns None
if out of range.
Sourcepub fn get_array_size(&self) -> Option<u32>
pub fn get_array_size(&self) -> Option<u32>
Returns the array size of the texture.
Sourcepub fn raw_upload_from_pixel_buffer<P>(
&self,
source: BufferSlice<'_, [P]>,
x: Range<u32>,
y: Range<u32>,
z: Range<u32>,
)where
P: PixelValue,
pub fn raw_upload_from_pixel_buffer<P>(
&self,
source: BufferSlice<'_, [P]>,
x: Range<u32>,
y: Range<u32>,
z: Range<u32>,
)where
P: PixelValue,
Uploads data to the texture from a buffer.
§Panic
Panics if the offsets and dimensions are outside the boundaries of the texture. Panics if the buffer is not big enough to hold the data.
Sourcepub fn raw_upload_from_pixel_buffer_inverted<P>(
&self,
source: BufferSlice<'_, [P]>,
x: Range<u32>,
y: Range<u32>,
z: Range<u32>,
)where
P: PixelValue,
pub fn raw_upload_from_pixel_buffer_inverted<P>(
&self,
source: BufferSlice<'_, [P]>,
x: Range<u32>,
y: Range<u32>,
z: Range<u32>,
)where
P: PixelValue,
Uploads data to the texture from a buffer. The R, G and B components are flipped.
§Panic
Panics if the offsets and dimensions are outside the boundaries of the texture. Panics if the buffer is not big enough to hold the data.
Trait Implementations§
Source§impl<'t> Clone for Texture2dMipmap<'t>
impl<'t> Clone for Texture2dMipmap<'t>
Source§fn clone(&self) -> Texture2dMipmap<'t>
fn clone(&self) -> Texture2dMipmap<'t>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<'a> Deref for Texture2dMipmap<'a>
impl<'a> Deref for Texture2dMipmap<'a>
Source§type Target = TextureAnyMipmap<'a>
type Target = TextureAnyMipmap<'a>
Source§fn deref(&self) -> &TextureAnyMipmap<'a>
fn deref(&self) -> &TextureAnyMipmap<'a>
Source§impl<'t> Into<TextureAnyImage<'t>> for Texture2dMipmap<'t>
impl<'t> Into<TextureAnyImage<'t>> for Texture2dMipmap<'t>
Source§fn into(self) -> TextureAnyImage<'t>
fn into(self) -> TextureAnyImage<'t>
Source§impl<'t> ToColorAttachment<'t> for Texture2dMipmap<'t>
impl<'t> ToColorAttachment<'t> for Texture2dMipmap<'t>
Source§fn to_color_attachment(self) -> ColorAttachment<'t>
fn to_color_attachment(self) -> ColorAttachment<'t>
ColorAttachment
.impl<'t> Copy for Texture2dMipmap<'t>
Auto Trait Implementations§
impl<'t> Freeze for Texture2dMipmap<'t>
impl<'t> !RefUnwindSafe for Texture2dMipmap<'t>
impl<'t> !Send for Texture2dMipmap<'t>
impl<'t> !Sync for Texture2dMipmap<'t>
impl<'t> Unpin for Texture2dMipmap<'t>
impl<'t> !UnwindSafe for Texture2dMipmap<'t>
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.Source§fn get_elements_size() -> usize
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