Struct SrgbCubemapArrayMipmap

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pub struct SrgbCubemapArrayMipmap<'t>(/* private fields */);
Expand description

Represents a single mipmap level of a SrgbCubemapArray.

Can be obtained by calling SrgbCubemapArray::mipmap(), SrgbCubemapArray::main_level(), SrgbCubemapArrayLayer::mipmap() or SrgbCubemapArrayLayer::main_level().

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impl<'t> SrgbCubemapArrayMipmap<'t>

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pub fn width(&self) -> u32

Returns the width of that image.

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pub fn height(&self) -> u32

Returns the height of that image.

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pub fn array_size(&self) -> u32

Returns the number of array layers.

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pub fn dimensions(&self) -> u32

Returns the dimension of that image.

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pub fn get_texture(&self) -> &'t SrgbCubemapArray

Returns the corresponding texture.

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pub fn get_level(&self) -> u32

Returns the texture level.

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pub fn first_layer(&self) -> SrgbCubemapArrayLayerMipmap<'t>

Access the first layer of this texture.

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pub fn layer(&self, layer: u32) -> Option<SrgbCubemapArrayLayerMipmap<'t>>

Access a single layer of this texture.

Methods from Deref<Target = TextureAnyMipmap<'a>>§

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pub fn get_width(&self) -> u32

Returns the width of the mipmap.

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pub fn get_height(&self) -> Option<u32>

Returns the height of the mipmap.

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pub fn get_depth(&self) -> Option<u32>

Returns the depth of the mipmap.

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pub fn get_samples(&self) -> Option<u32>

Returns the number of samples of the texture.

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pub fn get_texture(&self) -> &'a TextureAny

Returns the texture.

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pub fn get_level(&self) -> u32

Returns the level of the texture.

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pub fn first_layer(&self) -> TextureAnyLayerMipmap<'a>

Returns a structure that represents the first layer of this mipmap of the texture. All textures have a first layer.

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pub fn layer(&self, layer: u32) -> Option<TextureAnyLayerMipmap<'a>>

Returns a structure that represents a specific layer of this mipmap of the texture.

Non-array textures have only one layer. The number of layers can be queried with get_array_size.

Returns None if out of range.

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pub fn get_array_size(&self) -> Option<u32>

Returns the array size of the texture.

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pub fn raw_upload_from_pixel_buffer<P>( &self, source: BufferSlice<'_, [P]>, x: Range<u32>, y: Range<u32>, z: Range<u32>, )
where P: PixelValue,

Uploads data to the texture from a buffer.

§Panic

Panics if the offsets and dimensions are outside the boundaries of the texture. Panics if the buffer is not big enough to hold the data.

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pub fn raw_upload_from_pixel_buffer_inverted<P>( &self, source: BufferSlice<'_, [P]>, x: Range<u32>, y: Range<u32>, z: Range<u32>, )
where P: PixelValue,

Uploads data to the texture from a buffer. The R, G and B components are flipped.

§Panic

Panics if the offsets and dimensions are outside the boundaries of the texture. Panics if the buffer is not big enough to hold the data.

Trait Implementations§

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impl<'t> Clone for SrgbCubemapArrayMipmap<'t>

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fn clone(&self) -> SrgbCubemapArrayMipmap<'t>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Deref for SrgbCubemapArrayMipmap<'a>

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type Target = TextureAnyMipmap<'a>

The resulting type after dereferencing.
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fn deref(&self) -> &TextureAnyMipmap<'a>

Dereferences the value.
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impl<'t> Copy for SrgbCubemapArrayMipmap<'t>

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