[−][src]Struct processing::shapes::quad::Quad
A quadrilateral is a shape with four sides that are straight lines, so it is completely specified by the four points (vertices) at the corners where the lines meet.
Methods
impl<'a> Quad<'a>
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pub fn new(
screen: &Screen,
x1i: &[f64],
y1i: &[f64],
z1i: &[f64],
x2i: &[f64],
y2i: &[f64],
z2i: &[f64],
x3i: &[f64],
y3i: &[f64],
z3i: &[f64],
x4i: &[f64],
y4i: &[f64],
z4i: &[f64]
) -> Result<Self, ProcessingErr>
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screen: &Screen,
x1i: &[f64],
y1i: &[f64],
z1i: &[f64],
x2i: &[f64],
y2i: &[f64],
z2i: &[f64],
x3i: &[f64],
y3i: &[f64],
z3i: &[f64],
x4i: &[f64],
y4i: &[f64],
z4i: &[f64]
) -> Result<Self, ProcessingErr>
Create a new Quad to be drawn later. It is specified by four corners at positions 1 (x1i, y1i, z1i), 2 (x2i, y2i, z2i), 3 (x3i, y3i, z3i), and 4 (x4i, y4i, z4i).
pub fn attach_texture(self, tex: &'a Texture2d) -> Self
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Trait Implementations
impl<'a> Shape for Quad<'a>
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fn fill_buffer(&self) -> Box<&VertexBuffer<ShapeVertex>>
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fn stroke_buffer(&self) -> Box<&VertexBuffer<ShapeVertex>>
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fn fill_indices(&self) -> Box<&IndexType>
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fn stroke_indices(&self) -> Box<&IndexType>
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fn get_texture(&self) -> Option<Box<&Texture2d>>
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Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Same for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.