[][src]Struct processing::shapes::mould::Mould

pub struct Mould<U: Uniforms, S: Shape> { /* fields omitted */ }

A Mould is a Shape that has been paired with a custom shader. This is useful when you want to modify the way a few shapes are drawn, without completely altering the standard processing-rs rendering state. The concept was borrowed from libCinder.

Methods

impl<U: Uniforms, S: Shape> Mould<U, S>[src]

pub fn new(shape: S, shader: ShaderInfo<U>) -> Self[src]

pub fn get_shape(&self) -> &S[src]

pub fn get_shader(&self) -> &ShaderInfo<U>[src]

pub fn set(&mut self, uniforms: U)[src]

Auto Trait Implementations

impl<U, S> Send for Mould<U, S> where
    S: Send,
    U: Send

impl<U, S> Sync for Mould<U, S> where
    S: Sync,
    U: Sync

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Same for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.

impl<T> Erased for T[src]