[−][src]Struct processing::shapes::mould::Mould
A Mould is a Shape that has been paired with a custom shader. This is useful when
you want to modify the way a few shapes are drawn, without completely altering
the standard processing-rs
rendering state. The concept was borrowed from
libCinder.
Methods
impl<U: Uniforms, S: Shape> Mould<U, S>
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pub fn new(shape: S, shader: ShaderInfo<U>) -> Self
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pub fn get_shape(&self) -> &S
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pub fn get_shader(&self) -> &ShaderInfo<U>
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pub fn set(&mut self, uniforms: U)
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Auto Trait Implementations
impl<U, S> Send for Mould<U, S> where
S: Send,
U: Send,
S: Send,
U: Send,
impl<U, S> Sync for Mould<U, S> where
S: Sync,
U: Sync,
S: Sync,
U: Sync,
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Same for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.