pub struct Buffer<T>{ /* private fields */ }
Expand description
Represents a view of a buffer.
Implementations§
Source§impl<T> Buffer<T>
impl<T> Buffer<T>
Sourcepub fn new<F>(
facade: &F,
data: &T,
ty: BufferType,
mode: BufferMode,
) -> Result<Buffer<T>, BufferCreationError>
pub fn new<F>( facade: &F, data: &T, ty: BufferType, mode: BufferMode, ) -> Result<Buffer<T>, BufferCreationError>
Builds a new buffer containing the given data. The size of the buffer is equal to the size of the data.
Sourcepub fn empty_unsized<F>(
facade: &F,
ty: BufferType,
size: usize,
mode: BufferMode,
) -> Result<Buffer<T>, BufferCreationError>
pub fn empty_unsized<F>( facade: &F, ty: BufferType, size: usize, mode: BufferMode, ) -> Result<Buffer<T>, BufferCreationError>
Builds a new buffer of the given size.
Sourcepub fn get_context(&self) -> &Rc<Context>
pub fn get_context(&self) -> &Rc<Context>
Returns the context corresponding to this buffer.
Sourcepub fn is_persistent(&self) -> bool
pub fn is_persistent(&self) -> bool
Returns true if this buffer uses persistent mapping.
Sourcepub fn write(&self, data: &T)
pub fn write(&self, data: &T)
Uploads some data in this buffer.
§Implementation
- For persistent-mapped buffers, waits untils the data is no longer used by the GPU then memcpies the data to the mapping.
- For immutable buffers, creates a temporary buffer that contains the data then calls
glCopyBufferSubData
to copy from the temporary buffer to the real one. - For other types, calls
glBufferSubData
.
§Panic
Panics if the length of data
is different from the length of this buffer.
Sourcepub fn invalidate(&self)
pub fn invalidate(&self)
Invalidates the content of the buffer. The data becomes undefined.
You should call this if you only use parts of a buffer. For example if you want to use the first half of the buffer, you invalidate the whole buffer then write the first half.
This operation is a no-op if the backend doesn’t support it and for persistent-mapped buffers.
§Implementation
Calls glInvalidateBufferData
if supported. Otherwise, calls glBufferData
with a null
pointer for data. If glBufferStorage
has been used to create the buffer and
glInvalidateBufferData
is not supported, does nothing.
Sourcepub fn read(&self) -> Result<<T as Content>::Owned, ReadError>
pub fn read(&self) -> Result<<T as Content>::Owned, ReadError>
Reads the content of the buffer.
Sourcepub fn map(&mut self) -> Mapping<'_, T>
pub fn map(&mut self) -> Mapping<'_, T>
Maps the buffer in memory for both reading and writing.
§Implementation
- For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
- For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
- For other types, calls
glMapBuffer
orglMapSubBuffer
.
Sourcepub fn map_read(&mut self) -> ReadMapping<'_, T>
pub fn map_read(&mut self) -> ReadMapping<'_, T>
Maps the buffer in memory for reading.
§Implementation
- For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
- For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it.
- For other types, calls
glMapBuffer
orglMapSubBuffer
.
Sourcepub fn map_write(&mut self) -> WriteMapping<'_, T>
pub fn map_write(&mut self) -> WriteMapping<'_, T>
Maps the buffer in memory for writing only.
§Implementation
- For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
- For immutable buffers, creates a temporary buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
- For other types, calls
glMapBuffer
orglMapSubBuffer
.
Sourcepub fn copy_to<'a, S>(&self, target: S) -> Result<(), CopyError>where
S: Into<BufferSlice<'a, T>>,
T: 'a,
pub fn copy_to<'a, S>(&self, target: S) -> Result<(), CopyError>where
S: Into<BufferSlice<'a, T>>,
T: 'a,
Copies the content of the buffer to another buffer.
§Panic
Panics if T
is unsized and the other buffer is too small.
Sourcepub unsafe fn slice_custom<F, R>(&self, f: F) -> BufferSlice<'_, R>
pub unsafe fn slice_custom<F, R>(&self, f: F) -> BufferSlice<'_, R>
Builds a slice that contains an element from inside the buffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
§Example
#[derive(Copy, Clone)]
struct BufferContent {
value1: u16,
value2: u16,
}
let slice = unsafe { buffer.slice_custom(|content| &content.value2) };
§Safety
The object whose reference is passed to the closure is uninitialized. Therefore you must not access the content of the object.
You must return a reference to an element from the parameter. The closure must not panic.
Sourcepub unsafe fn slice_custom_mut<F, R>(&mut self, f: F) -> BufferMutSlice<'_, R>
pub unsafe fn slice_custom_mut<F, R>(&mut self, f: F) -> BufferMutSlice<'_, R>
Same as slice_custom
but returns a mutable slice.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Sourcepub fn as_slice(&self) -> BufferSlice<'_, T>
pub fn as_slice(&self) -> BufferSlice<'_, T>
Builds a slice containing the whole subbuffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Sourcepub fn as_mut_slice(&mut self) -> BufferMutSlice<'_, T>
pub fn as_mut_slice(&mut self) -> BufferMutSlice<'_, T>
Builds a slice containing the whole subbuffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Sourcepub fn as_slice_any(&self) -> BufferAnySlice<'_>
pub fn as_slice_any(&self) -> BufferAnySlice<'_>
Builds a slice-any containing the whole subbuffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Source§impl<T> Buffer<T>
impl<T> Buffer<T>
Sourcepub fn empty<F>(
facade: &F,
ty: BufferType,
mode: BufferMode,
) -> Result<Buffer<T>, BufferCreationError>
pub fn empty<F>( facade: &F, ty: BufferType, mode: BufferMode, ) -> Result<Buffer<T>, BufferCreationError>
Builds a new buffer of the given size.
Source§impl<T> Buffer<[T]>
impl<T> Buffer<[T]>
Sourcepub fn empty_array<F>(
facade: &F,
ty: BufferType,
len: usize,
mode: BufferMode,
) -> Result<Buffer<[T]>, BufferCreationError>
pub fn empty_array<F>( facade: &F, ty: BufferType, len: usize, mode: BufferMode, ) -> Result<Buffer<[T]>, BufferCreationError>
Builds a new buffer of the given size.
Source§impl<T> Buffer<[T]>where
T: PixelValue,
impl<T> Buffer<[T]>where
T: PixelValue,
Sourcepub fn read_as_texture_1d<S>(&self) -> Result<S, ReadError>where
S: Texture1dDataSink<T>,
pub fn read_as_texture_1d<S>(&self) -> Result<S, ReadError>where
S: Texture1dDataSink<T>,
Reads the content of the buffer.
Trait Implementations§
Source§impl<'a, T> AsUniformValue for &'a Buffer<T>
impl<'a, T> AsUniformValue for &'a Buffer<T>
Source§fn as_uniform_value(&self) -> UniformValue<'_>
fn as_uniform_value(&self) -> UniformValue<'_>
UniformValue
.Source§impl<'a, T> From<&'a Buffer<T>> for BufferSlice<'a, T>
impl<'a, T> From<&'a Buffer<T>> for BufferSlice<'a, T>
Source§fn from(b: &'a Buffer<T>) -> BufferSlice<'a, T>
fn from(b: &'a Buffer<T>) -> BufferSlice<'a, T>
Source§impl<'a, T> From<&'a mut Buffer<T>> for BufferMutSlice<'a, T>
impl<'a, T> From<&'a mut Buffer<T>> for BufferMutSlice<'a, T>
Source§fn from(b: &'a mut Buffer<T>) -> BufferMutSlice<'a, T>
fn from(b: &'a mut Buffer<T>) -> BufferMutSlice<'a, T>
Source§impl<'a, T> From<&'a mut Buffer<T>> for BufferSlice<'a, T>
impl<'a, T> From<&'a mut Buffer<T>> for BufferSlice<'a, T>
Source§fn from(b: &'a mut Buffer<T>) -> BufferSlice<'a, T>
fn from(b: &'a mut Buffer<T>) -> BufferSlice<'a, T>
Auto Trait Implementations§
impl<T> !Freeze for Buffer<T>
impl<T> !RefUnwindSafe for Buffer<T>
impl<T> !Send for Buffer<T>
impl<T> !Sync for Buffer<T>
impl<T> Unpin for Buffer<T>
impl<T> !UnwindSafe for Buffer<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<T> SetParameter for T
impl<T> SetParameter for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).Source§unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.