Enum UncompressedFloatFormat

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pub enum UncompressedFloatFormat {
Show 36 variants U8, I8, U16, I16, U8U8, I8I8, U16U16, I16I16, U3U3U2, U4U4U4, U5U5U5, U8U8U8, I8I8I8, U10U10U10, U12U12U12, U16U16U16, I16I16I16, U2U2U2U2, U4U4U4U4, U5U5U5U1, U8U8U8U8, I8I8I8I8, U10U10U10U2, U12U12U12U12, U16U16U16U16, I16I16I16I16, F16, F16F16, F16F16F16, F16F16F16F16, F32, F32F32, F32F32F32, F32F32F32F32, F11F11F10, F9F9F9,
}
Expand description

List of uncompressed pixel formats that contain floating-point-like data.

Some formats are marked as “guaranteed to be supported”. What this means is that you are certain that the backend will use exactly these formats. If you try to use a format that is not supported by the backend, it will automatically fall back to a larger format.

Variants§

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U8

Guaranteed to be supported for both textures and renderbuffers.

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I8

Guaranteed to be supported for textures.

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U16

Guaranteed to be supported for both textures and renderbuffers.

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I16

Guaranteed to be supported for textures.

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U8U8

Guaranteed to be supported for both textures and renderbuffers.

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I8I8

Guaranteed to be supported for textures.

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U16U16

Guaranteed to be supported for both textures and renderbuffers.

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I16I16

Guaranteed to be supported for textures.

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U3U3U2

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U4U4U4

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U5U5U5

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U8U8U8

Guaranteed to be supported for textures.

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I8I8I8

Guaranteed to be supported for textures.

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U10U10U10

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U12U12U12

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U16U16U16

Guaranteed to be supported for both textures and renderbuffers.

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I16I16I16

Guaranteed to be supported for textures.

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U2U2U2U2

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U4U4U4U4

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U5U5U5U1

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U8U8U8U8

Guaranteed to be supported for both textures and renderbuffers.

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I8I8I8I8

Guaranteed to be supported for textures.

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U10U10U10U2

Guaranteed to be supported for both textures and renderbuffers.

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U12U12U12U12

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U16U16U16U16

Guaranteed to be supported for both textures and renderbuffers.

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I16I16I16I16

Guaranteed to be supported for both textures and renderbuffers.

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F16

Guaranteed to be supported for both textures and renderbuffers.

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F16F16

Guaranteed to be supported for both textures and renderbuffers.

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F16F16F16

Guaranteed to be supported for textures.

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F16F16F16F16

Guaranteed to be supported for both textures and renderbuffers.

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F32

Guaranteed to be supported for both textures and renderbuffers.

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F32F32

Guaranteed to be supported for both textures and renderbuffers.

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F32F32F32

Guaranteed to be supported for textures.

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F32F32F32F32

Guaranteed to be supported for both textures and renderbuffers.

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F11F11F10

Guaranteed to be supported for both textures and renderbuffers.

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F9F9F9

Uses three components of 9 bits of precision that all share the same exponent.

Use this format only if all the components are approximately equal.

Guaranteed to be supported for textures.

Implementations§

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impl UncompressedFloatFormat

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pub fn get_formats_list() -> Vec<UncompressedFloatFormat>

Returns a list of all the possible values of this enumeration.

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pub fn to_texture_format(self) -> TextureFormat

Turns this format into a more generic TextureFormat.

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pub fn is_supported<C>(&self, context: &C) -> bool

Returns true if this format is supported by the backend.

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pub fn is_color_renderable<C>(&self, context: &C) -> bool

Returns true if a texture or renderbuffer with this format can be used as a framebuffer attachment.

Trait Implementations§

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impl Clone for UncompressedFloatFormat

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fn clone(&self) -> UncompressedFloatFormat

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UncompressedFloatFormat

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Hash for UncompressedFloatFormat

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for UncompressedFloatFormat

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fn eq(&self, other: &UncompressedFloatFormat) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for UncompressedFloatFormat

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impl Eq for UncompressedFloatFormat

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impl StructuralPartialEq for UncompressedFloatFormat

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