pub struct DepthTexture2dMipmap<'t>(/* private fields */);Expand description
Represents a single mipmap level of a DepthTexture2d.
Can be obtained by calling DepthTexture2d::mipmap(), DepthTexture2d::main_level(),
DepthTexture2dLayer::mipmap() or DepthTexture2dLayer::main_level().
Implementations§
Source§impl<'t> DepthTexture2dMipmap<'t>
impl<'t> DepthTexture2dMipmap<'t>
Sourcepub fn dimensions(&self) -> (u32, u32)
pub fn dimensions(&self) -> (u32, u32)
Returns the width and height of that image.
Sourcepub fn get_texture(&self) -> &'t DepthTexture2d
pub fn get_texture(&self) -> &'t DepthTexture2d
Returns the corresponding texture.
Methods from Deref<Target = TextureAnyMipmap<'a>>§
Sourcepub fn get_height(&self) -> Option<u32>
pub fn get_height(&self) -> Option<u32>
Returns the height of the mipmap.
Sourcepub fn get_samples(&self) -> Option<u32>
pub fn get_samples(&self) -> Option<u32>
Returns the number of samples of the texture.
Sourcepub fn get_texture(&self) -> &'a TextureAny
pub fn get_texture(&self) -> &'a TextureAny
Returns the texture.
Sourcepub fn first_layer(&self) -> TextureAnyLayerMipmap<'a>
pub fn first_layer(&self) -> TextureAnyLayerMipmap<'a>
Returns a structure that represents the first layer of this mipmap of the texture. All textures have a first layer.
Sourcepub fn layer(&self, layer: u32) -> Option<TextureAnyLayerMipmap<'a>>
pub fn layer(&self, layer: u32) -> Option<TextureAnyLayerMipmap<'a>>
Returns a structure that represents a specific layer of this mipmap of the texture.
Non-array textures have only one layer. The number of layers can be queried with
get_array_size.
Returns None if out of range.
Sourcepub fn get_array_size(&self) -> Option<u32>
pub fn get_array_size(&self) -> Option<u32>
Returns the array size of the texture.
Sourcepub fn raw_upload_from_pixel_buffer<P>(
&self,
source: BufferSlice<'_, [P]>,
x: Range<u32>,
y: Range<u32>,
z: Range<u32>,
)where
P: PixelValue,
pub fn raw_upload_from_pixel_buffer<P>(
&self,
source: BufferSlice<'_, [P]>,
x: Range<u32>,
y: Range<u32>,
z: Range<u32>,
)where
P: PixelValue,
Uploads data to the texture from a buffer.
§Panic
Panics if the offsets and dimensions are outside the boundaries of the texture. Panics if the buffer is not big enough to hold the data.
Sourcepub fn raw_upload_from_pixel_buffer_inverted<P>(
&self,
source: BufferSlice<'_, [P]>,
x: Range<u32>,
y: Range<u32>,
z: Range<u32>,
)where
P: PixelValue,
pub fn raw_upload_from_pixel_buffer_inverted<P>(
&self,
source: BufferSlice<'_, [P]>,
x: Range<u32>,
y: Range<u32>,
z: Range<u32>,
)where
P: PixelValue,
Uploads data to the texture from a buffer. The R, G and B components are flipped.
§Panic
Panics if the offsets and dimensions are outside the boundaries of the texture. Panics if the buffer is not big enough to hold the data.
Trait Implementations§
Source§impl<'t> Clone for DepthTexture2dMipmap<'t>
impl<'t> Clone for DepthTexture2dMipmap<'t>
Source§fn clone(&self) -> DepthTexture2dMipmap<'t>
fn clone(&self) -> DepthTexture2dMipmap<'t>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl<'a> Deref for DepthTexture2dMipmap<'a>
impl<'a> Deref for DepthTexture2dMipmap<'a>
Source§type Target = TextureAnyMipmap<'a>
type Target = TextureAnyMipmap<'a>
Source§fn deref(&self) -> &TextureAnyMipmap<'a>
fn deref(&self) -> &TextureAnyMipmap<'a>
Source§impl<'t> Into<TextureAnyImage<'t>> for DepthTexture2dMipmap<'t>
impl<'t> Into<TextureAnyImage<'t>> for DepthTexture2dMipmap<'t>
Source§fn into(self) -> TextureAnyImage<'t>
fn into(self) -> TextureAnyImage<'t>
Source§impl<'t> ToDepthAttachment<'t> for DepthTexture2dMipmap<'t>
impl<'t> ToDepthAttachment<'t> for DepthTexture2dMipmap<'t>
Source§fn to_depth_attachment(self) -> DepthAttachment<'t>
fn to_depth_attachment(self) -> DepthAttachment<'t>
DepthAttachment.impl<'t> Copy for DepthTexture2dMipmap<'t>
Auto Trait Implementations§
impl<'t> Freeze for DepthTexture2dMipmap<'t>
impl<'t> !RefUnwindSafe for DepthTexture2dMipmap<'t>
impl<'t> !Send for DepthTexture2dMipmap<'t>
impl<'t> !Sync for DepthTexture2dMipmap<'t>
impl<'t> Unpin for DepthTexture2dMipmap<'t>
impl<'t> !UnwindSafe for DepthTexture2dMipmap<'t>
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T: ?Sized,
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impl<T> Content for Twhere
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Source§fn read<F, E>(size: usize, f: F) -> Result<T, E>
fn read<F, E>(size: usize, f: F) -> Result<T, E>
Owned.Source§fn get_elements_size() -> usize
fn get_elements_size() -> usize
Source§fn to_void_ptr(&self) -> *const ()
fn to_void_ptr(&self) -> *const ()
Source§fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut T>
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Source§fn is_size_suitable(size: usize) -> bool
fn is_size_suitable(size: usize) -> bool
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