pub struct Frame { /* private fields */ }
Expand description
Implementation of Surface
, targeting the default framebuffer.
The back- and front-buffers are swapped when you call finish
.
You must call either finish
or set_finish
or else the destructor will panic.
Implementations§
Source§impl Frame
impl Frame
Sourcepub fn new(context: Rc<Context>, dimensions: (u32, u32)) -> Frame
pub fn new(context: Rc<Context>, dimensions: (u32, u32)) -> Frame
Builds a new Frame
. Use the draw
function on Display
instead of this function.
Sourcepub fn finish(self) -> Result<(), SwapBuffersError>
pub fn finish(self) -> Result<(), SwapBuffersError>
Stop drawing, swap the buffers, and consume the Frame.
See the documentation of SwapBuffersError
about what is being returned.
Sourcepub fn set_finish(&mut self) -> Result<(), SwapBuffersError>
pub fn set_finish(&mut self) -> Result<(), SwapBuffersError>
Stop drawing, swap the buffers.
The Frame can now be dropped regularly. Calling finish()
or set_finish()
again will
cause Err(SwapBuffersError::AlreadySwapped)
to be returned.
Trait Implementations§
Source§impl Surface for Frame
impl Surface for Frame
Source§fn clear(
&mut self,
rect: Option<&Rect>,
color: Option<(f32, f32, f32, f32)>,
color_srgb: bool,
depth: Option<f32>,
stencil: Option<i32>,
)
fn clear( &mut self, rect: Option<&Rect>, color: Option<(f32, f32, f32, f32)>, color_srgb: bool, depth: Option<f32>, stencil: Option<i32>, )
Clears some attachments of the target.
Source§fn get_dimensions(&self) -> (u32, u32)
fn get_dimensions(&self) -> (u32, u32)
Returns the dimensions in pixels of the target.
Source§fn get_depth_buffer_bits(&self) -> Option<u16>
fn get_depth_buffer_bits(&self) -> Option<u16>
Returns the number of bits of each pixel of the depth buffer. Read more
Source§fn get_stencil_buffer_bits(&self) -> Option<u16>
fn get_stencil_buffer_bits(&self) -> Option<u16>
Returns the number of bits of each pixel of the stencil buffer. Read more
Source§fn draw<'a, 'b, V, I, U>(
&mut self,
vertex_buffer: V,
index_buffer: I,
program: &Program,
uniforms: &U,
draw_parameters: &DrawParameters<'_>,
) -> Result<(), DrawError>
fn draw<'a, 'b, V, I, U>( &mut self, vertex_buffer: V, index_buffer: I, program: &Program, uniforms: &U, draw_parameters: &DrawParameters<'_>, ) -> Result<(), DrawError>
Draws. Read more
Source§fn blit_color<S>(
&self,
source_rect: &Rect,
target: &S,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter,
)where
S: Surface,
fn blit_color<S>(
&self,
source_rect: &Rect,
target: &S,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter,
)where
S: Surface,
Copies a rectangle of pixels from this surface to another surface. Read more
Source§fn blit_from_frame(
&self,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter,
)
fn blit_from_frame( &self, source_rect: &Rect, target_rect: &BlitTarget, filter: MagnifySamplerFilter, )
Blits from the default framebuffer.
Source§fn blit_from_simple_framebuffer(
&self,
source: &SimpleFrameBuffer<'_>,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter,
)
fn blit_from_simple_framebuffer( &self, source: &SimpleFrameBuffer<'_>, source_rect: &Rect, target_rect: &BlitTarget, filter: MagnifySamplerFilter, )
Blits from a simple framebuffer.
Source§fn blit_from_multioutput_framebuffer(
&self,
source: &MultiOutputFrameBuffer<'_>,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter,
)
fn blit_from_multioutput_framebuffer( &self, source: &MultiOutputFrameBuffer<'_>, source_rect: &Rect, target_rect: &BlitTarget, filter: MagnifySamplerFilter, )
Blits from a multi-output framebuffer.
Source§fn clear_color(&mut self, red: f32, green: f32, blue: f32, alpha: f32)
fn clear_color(&mut self, red: f32, green: f32, blue: f32, alpha: f32)
Clears the color attachment of the target.
Source§fn clear_color_srgb(&mut self, red: f32, green: f32, blue: f32, alpha: f32)
fn clear_color_srgb(&mut self, red: f32, green: f32, blue: f32, alpha: f32)
Clears the color attachment of the target. The color is in sRGB format.
Source§fn clear_depth(&mut self, value: f32)
fn clear_depth(&mut self, value: f32)
Clears the depth attachment of the target.
Source§fn clear_stencil(&mut self, value: i32)
fn clear_stencil(&mut self, value: i32)
Clears the stencil attachment of the target.
Source§fn clear_color_and_depth(&mut self, color: (f32, f32, f32, f32), depth: f32)
fn clear_color_and_depth(&mut self, color: (f32, f32, f32, f32), depth: f32)
Clears the color and depth attachments of the target.
Source§fn clear_color_srgb_and_depth(
&mut self,
color: (f32, f32, f32, f32),
depth: f32,
)
fn clear_color_srgb_and_depth( &mut self, color: (f32, f32, f32, f32), depth: f32, )
Clears the color and depth attachments of the target. The color is in sRGB format.
Source§fn clear_color_and_stencil(&mut self, color: (f32, f32, f32, f32), stencil: i32)
fn clear_color_and_stencil(&mut self, color: (f32, f32, f32, f32), stencil: i32)
Clears the color and stencil attachments of the target.
Source§fn clear_color_srgb_and_stencil(
&mut self,
color: (f32, f32, f32, f32),
stencil: i32,
)
fn clear_color_srgb_and_stencil( &mut self, color: (f32, f32, f32, f32), stencil: i32, )
Clears the color and stencil attachments of the target. The color is in sRGB format.
Source§fn clear_depth_and_stencil(&mut self, depth: f32, stencil: i32)
fn clear_depth_and_stencil(&mut self, depth: f32, stencil: i32)
Clears the depth and stencil attachments of the target.
Source§fn clear_all(&mut self, color: (f32, f32, f32, f32), depth: f32, stencil: i32)
fn clear_all(&mut self, color: (f32, f32, f32, f32), depth: f32, stencil: i32)
Clears the color, depth and stencil attachments of the target.
Source§fn clear_all_srgb(
&mut self,
color: (f32, f32, f32, f32),
depth: f32,
stencil: i32,
)
fn clear_all_srgb( &mut self, color: (f32, f32, f32, f32), depth: f32, stencil: i32, )
Clears the color, depth and stencil attachments of the target. The color is in sRGB format.
Source§fn has_depth_buffer(&self) -> bool
fn has_depth_buffer(&self) -> bool
Returns true if the surface has a depth buffer available.
Source§fn has_stencil_buffer(&self) -> bool
fn has_stencil_buffer(&self) -> bool
Returns true if the surface has a stencil buffer available.
Source§fn blit_whole_color_to<S>(
&self,
target: &S,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter,
)where
S: Surface,
fn blit_whole_color_to<S>(
&self,
target: &S,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter,
)where
S: Surface,
Copies the entire surface to a target surface. See
blit_color
.Auto Trait Implementations§
impl Freeze for Frame
impl !RefUnwindSafe for Frame
impl !Send for Frame
impl !Sync for Frame
impl Unpin for Frame
impl !UnwindSafe for Frame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<T> SetParameter for T
impl<T> SetParameter for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).Source§unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.