Enum ProcessingErr

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pub enum ProcessingErr {
Show 25 variants TextureNoCreate(TextureCreationError), ShaderCompileFail(ProgramCreationError), VBNoCreate(BufferCreationError), IBNoCreate(BufferCreationError), DrawFailed(DrawError), SwapFailed(SwapBuffersError), FBNoCreate(ValidationError), FBDrawFailed(DrawError), ShaderNotFound(Error), IncludeNotFound(Error), FullShaderNoCreate(Error), FullShaderNoWrite(Error), ImageNotFound(ImageError), ImageNotSaved(Error), ErrorReadingInclude(Error), ErrorReadingShader(usize, Error), DisplayNoCreate(DisplayCreationError), ContextNoCreate(IncompatibleOpenGl), CursorStateNotSet(String), HeadlessRendererNoBuild(CreationError), HeadlessContextError(ContextError), HeadlessNoCreate(IncompatibleOpenGl), GLFWWindowNoCreate, GLFWAlreadyInited, GLFWInternal,
}

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TextureNoCreate(TextureCreationError)

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ShaderCompileFail(ProgramCreationError)

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VBNoCreate(BufferCreationError)

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IBNoCreate(BufferCreationError)

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DrawFailed(DrawError)

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SwapFailed(SwapBuffersError)

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FBNoCreate(ValidationError)

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FBDrawFailed(DrawError)

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ShaderNotFound(Error)

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IncludeNotFound(Error)

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FullShaderNoCreate(Error)

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FullShaderNoWrite(Error)

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ImageNotFound(ImageError)

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ImageNotSaved(Error)

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ErrorReadingInclude(Error)

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ErrorReadingShader(usize, Error)

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DisplayNoCreate(DisplayCreationError)

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ContextNoCreate(IncompatibleOpenGl)

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CursorStateNotSet(String)

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HeadlessRendererNoBuild(CreationError)

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HeadlessContextError(ContextError)

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HeadlessNoCreate(IncompatibleOpenGl)

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GLFWWindowNoCreate

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GLFWAlreadyInited

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GLFWInternal

Trait Implementations§

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impl Debug for ProcessingErr

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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fn to_subset(&self) -> Option<SS>

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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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