pub struct Frame { /* private fields */ }Expand description
Implementation of Surface, targeting the default framebuffer.
The back- and front-buffers are swapped when you call finish.
You must call either finish or set_finish or else the destructor will panic.
Implementations§
Source§impl Frame
impl Frame
Sourcepub fn new(context: Rc<Context>, dimensions: (u32, u32)) -> Frame
pub fn new(context: Rc<Context>, dimensions: (u32, u32)) -> Frame
Builds a new Frame. Use the draw function on Display instead of this function.
Sourcepub fn finish(self) -> Result<(), SwapBuffersError>
pub fn finish(self) -> Result<(), SwapBuffersError>
Stop drawing, swap the buffers, and consume the Frame.
See the documentation of SwapBuffersError about what is being returned.
Sourcepub fn set_finish(&mut self) -> Result<(), SwapBuffersError>
pub fn set_finish(&mut self) -> Result<(), SwapBuffersError>
Stop drawing, swap the buffers.
The Frame can now be dropped regularly. Calling finish() or set_finish() again will
cause Err(SwapBuffersError::AlreadySwapped) to be returned.
Trait Implementations§
Source§impl Surface for Frame
impl Surface for Frame
Source§fn clear(
&mut self,
rect: Option<&Rect>,
color: Option<(f32, f32, f32, f32)>,
color_srgb: bool,
depth: Option<f32>,
stencil: Option<i32>,
)
fn clear( &mut self, rect: Option<&Rect>, color: Option<(f32, f32, f32, f32)>, color_srgb: bool, depth: Option<f32>, stencil: Option<i32>, )
Clears some attachments of the target.
Source§fn get_dimensions(&self) -> (u32, u32)
fn get_dimensions(&self) -> (u32, u32)
Returns the dimensions in pixels of the target.
Source§fn get_depth_buffer_bits(&self) -> Option<u16>
fn get_depth_buffer_bits(&self) -> Option<u16>
Returns the number of bits of each pixel of the depth buffer. Read more
Source§fn get_stencil_buffer_bits(&self) -> Option<u16>
fn get_stencil_buffer_bits(&self) -> Option<u16>
Returns the number of bits of each pixel of the stencil buffer. Read more
Source§fn draw<'a, 'b, V, I, U>(
&mut self,
vertex_buffer: V,
index_buffer: I,
program: &Program,
uniforms: &U,
draw_parameters: &DrawParameters<'_>,
) -> Result<(), DrawError>
fn draw<'a, 'b, V, I, U>( &mut self, vertex_buffer: V, index_buffer: I, program: &Program, uniforms: &U, draw_parameters: &DrawParameters<'_>, ) -> Result<(), DrawError>
Draws. Read more
Source§fn blit_color<S>(
&self,
source_rect: &Rect,
target: &S,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter,
)where
S: Surface,
fn blit_color<S>(
&self,
source_rect: &Rect,
target: &S,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter,
)where
S: Surface,
Copies a rectangle of pixels from this surface to another surface. Read more
Source§fn blit_from_frame(
&self,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter,
)
fn blit_from_frame( &self, source_rect: &Rect, target_rect: &BlitTarget, filter: MagnifySamplerFilter, )
Blits from the default framebuffer.
Source§fn blit_from_simple_framebuffer(
&self,
source: &SimpleFrameBuffer<'_>,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter,
)
fn blit_from_simple_framebuffer( &self, source: &SimpleFrameBuffer<'_>, source_rect: &Rect, target_rect: &BlitTarget, filter: MagnifySamplerFilter, )
Blits from a simple framebuffer.
Source§fn blit_from_multioutput_framebuffer(
&self,
source: &MultiOutputFrameBuffer<'_>,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter,
)
fn blit_from_multioutput_framebuffer( &self, source: &MultiOutputFrameBuffer<'_>, source_rect: &Rect, target_rect: &BlitTarget, filter: MagnifySamplerFilter, )
Blits from a multi-output framebuffer.
Source§fn clear_color(&mut self, red: f32, green: f32, blue: f32, alpha: f32)
fn clear_color(&mut self, red: f32, green: f32, blue: f32, alpha: f32)
Clears the color attachment of the target.
Source§fn clear_color_srgb(&mut self, red: f32, green: f32, blue: f32, alpha: f32)
fn clear_color_srgb(&mut self, red: f32, green: f32, blue: f32, alpha: f32)
Clears the color attachment of the target. The color is in sRGB format.
Source§fn clear_depth(&mut self, value: f32)
fn clear_depth(&mut self, value: f32)
Clears the depth attachment of the target.
Source§fn clear_stencil(&mut self, value: i32)
fn clear_stencil(&mut self, value: i32)
Clears the stencil attachment of the target.
Source§fn clear_color_and_depth(&mut self, color: (f32, f32, f32, f32), depth: f32)
fn clear_color_and_depth(&mut self, color: (f32, f32, f32, f32), depth: f32)
Clears the color and depth attachments of the target.
Source§fn clear_color_srgb_and_depth(
&mut self,
color: (f32, f32, f32, f32),
depth: f32,
)
fn clear_color_srgb_and_depth( &mut self, color: (f32, f32, f32, f32), depth: f32, )
Clears the color and depth attachments of the target. The color is in sRGB format.
Source§fn clear_color_and_stencil(&mut self, color: (f32, f32, f32, f32), stencil: i32)
fn clear_color_and_stencil(&mut self, color: (f32, f32, f32, f32), stencil: i32)
Clears the color and stencil attachments of the target.
Source§fn clear_color_srgb_and_stencil(
&mut self,
color: (f32, f32, f32, f32),
stencil: i32,
)
fn clear_color_srgb_and_stencil( &mut self, color: (f32, f32, f32, f32), stencil: i32, )
Clears the color and stencil attachments of the target. The color is in sRGB format.
Source§fn clear_depth_and_stencil(&mut self, depth: f32, stencil: i32)
fn clear_depth_and_stencil(&mut self, depth: f32, stencil: i32)
Clears the depth and stencil attachments of the target.
Source§fn clear_all(&mut self, color: (f32, f32, f32, f32), depth: f32, stencil: i32)
fn clear_all(&mut self, color: (f32, f32, f32, f32), depth: f32, stencil: i32)
Clears the color, depth and stencil attachments of the target.
Source§fn clear_all_srgb(
&mut self,
color: (f32, f32, f32, f32),
depth: f32,
stencil: i32,
)
fn clear_all_srgb( &mut self, color: (f32, f32, f32, f32), depth: f32, stencil: i32, )
Clears the color, depth and stencil attachments of the target. The color is in sRGB format.
Source§fn has_depth_buffer(&self) -> bool
fn has_depth_buffer(&self) -> bool
Returns true if the surface has a depth buffer available.
Source§fn has_stencil_buffer(&self) -> bool
fn has_stencil_buffer(&self) -> bool
Returns true if the surface has a stencil buffer available.
Source§fn blit_whole_color_to<S>(
&self,
target: &S,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter,
)where
S: Surface,
fn blit_whole_color_to<S>(
&self,
target: &S,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter,
)where
S: Surface,
Copies the entire surface to a target surface. See
blit_color.Auto Trait Implementations§
impl Freeze for Frame
impl !RefUnwindSafe for Frame
impl !Send for Frame
impl !Sync for Frame
impl Unpin for Frame
impl !UnwindSafe for Frame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<T> SetParameter for T
impl<T> SetParameter for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.