[][src]Struct procedural_generation::Generator

pub struct Generator {
    pub map: Vec<usize>,
    pub width: usize,
    pub height: usize,
    // some fields omitted
}

The foundation of this crate

Fields

map: Vec<usize>width: usizeheight: usize

Implementations

impl Generator[src]

pub fn new() -> Self[src]

pub fn show(&self)[src]

pub fn get_2d_map(&self) -> Vec<Vec<usize>>[src]

pub fn with_size(&mut self, width: usize, height: usize) -> &mut Self[src]

pub fn spawn_terrain(&mut self, number: usize, repeats: usize) -> &mut Self[src]

pub fn spawn_rooms(
    &mut self,
    number: usize,
    rooms: usize,
    size: &Size
) -> &mut Self
[src]

Trait Implementations

impl Debug for Generator[src]

impl Default for Generator[src]

impl Display for Generator[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<D> OwoColorize for D[src]

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,