Sender

Struct Sender 

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pub struct Sender<T> { /* private fields */ }
Expand description

The sending side of a channel.

§Examples

use std::thread;
use crossbeam_channel::unbounded;

let (s1, r) = unbounded();
let s2 = s1.clone();

thread::spawn(move || s1.send(1).unwrap());
thread::spawn(move || s2.send(2).unwrap());

let msg1 = r.recv().unwrap();
let msg2 = r.recv().unwrap();

assert_eq!(msg1 + msg2, 3);

Implementations§

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impl<T> Sender<T>

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pub fn try_send(&self, msg: T) -> Result<(), TrySendError<T>>

Attempts to send a message into the channel without blocking.

This method will either send a message into the channel immediately or return an error if the channel is full or disconnected. The returned error contains the original message.

If called on a zero-capacity channel, this method will send the message only if there happens to be a receive operation on the other side of the channel at the same time.

§Examples
use crossbeam_channel::{bounded, TrySendError};

let (s, r) = bounded(1);

assert_eq!(s.try_send(1), Ok(()));
assert_eq!(s.try_send(2), Err(TrySendError::Full(2)));

drop(r);
assert_eq!(s.try_send(3), Err(TrySendError::Disconnected(3)));
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pub fn send(&self, msg: T) -> Result<(), SendError<T>>

Blocks the current thread until a message is sent or the channel is disconnected.

If the channel is full and not disconnected, this call will block until the send operation can proceed. If the channel becomes disconnected, this call will wake up and return an error. The returned error contains the original message.

If called on a zero-capacity channel, this method will wait for a receive operation to appear on the other side of the channel.

§Examples
use std::thread;
use std::time::Duration;
use crossbeam_channel::{bounded, SendError};

let (s, r) = bounded(1);
assert_eq!(s.send(1), Ok(()));

thread::spawn(move || {
    assert_eq!(r.recv(), Ok(1));
    thread::sleep(Duration::from_secs(1));
    drop(r);
});

assert_eq!(s.send(2), Ok(()));
assert_eq!(s.send(3), Err(SendError(3)));
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pub fn send_timeout( &self, msg: T, timeout: Duration, ) -> Result<(), SendTimeoutError<T>>

Waits for a message to be sent into the channel, but only for a limited time.

If the channel is full and not disconnected, this call will block until the send operation can proceed or the operation times out. If the channel becomes disconnected, this call will wake up and return an error. The returned error contains the original message.

If called on a zero-capacity channel, this method will wait for a receive operation to appear on the other side of the channel.

§Examples
use std::thread;
use std::time::Duration;
use crossbeam_channel::{bounded, SendTimeoutError};

let (s, r) = bounded(0);

thread::spawn(move || {
    thread::sleep(Duration::from_secs(1));
    assert_eq!(r.recv(), Ok(2));
    drop(r);
});

assert_eq!(
    s.send_timeout(1, Duration::from_millis(500)),
    Err(SendTimeoutError::Timeout(1)),
);
assert_eq!(
    s.send_timeout(2, Duration::from_secs(1)),
    Ok(()),
);
assert_eq!(
    s.send_timeout(3, Duration::from_millis(500)),
    Err(SendTimeoutError::Disconnected(3)),
);
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pub fn send_deadline( &self, msg: T, deadline: Instant, ) -> Result<(), SendTimeoutError<T>>

Waits for a message to be sent into the channel, but only until a given deadline.

If the channel is full and not disconnected, this call will block until the send operation can proceed or the operation times out. If the channel becomes disconnected, this call will wake up and return an error. The returned error contains the original message.

If called on a zero-capacity channel, this method will wait for a receive operation to appear on the other side of the channel.

§Examples
use std::thread;
use std::time::{Duration, Instant};
use crossbeam_channel::{bounded, SendTimeoutError};

let (s, r) = bounded(0);

thread::spawn(move || {
    thread::sleep(Duration::from_secs(1));
    assert_eq!(r.recv(), Ok(2));
    drop(r);
});

let now = Instant::now();

assert_eq!(
    s.send_deadline(1, now + Duration::from_millis(500)),
    Err(SendTimeoutError::Timeout(1)),
);
assert_eq!(
    s.send_deadline(2, now + Duration::from_millis(1500)),
    Ok(()),
);
assert_eq!(
    s.send_deadline(3, now + Duration::from_millis(2000)),
    Err(SendTimeoutError::Disconnected(3)),
);
Source

pub fn is_empty(&self) -> bool

Returns true if the channel is empty.

Note: Zero-capacity channels are always empty.

§Examples
use crossbeam_channel::unbounded;

let (s, r) = unbounded();
assert!(s.is_empty());

s.send(0).unwrap();
assert!(!s.is_empty());
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pub fn is_full(&self) -> bool

Returns true if the channel is full.

Note: Zero-capacity channels are always full.

§Examples
use crossbeam_channel::bounded;

let (s, r) = bounded(1);

assert!(!s.is_full());
s.send(0).unwrap();
assert!(s.is_full());
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pub fn len(&self) -> usize

Returns the number of messages in the channel.

§Examples
use crossbeam_channel::unbounded;

let (s, r) = unbounded();
assert_eq!(s.len(), 0);

s.send(1).unwrap();
s.send(2).unwrap();
assert_eq!(s.len(), 2);
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pub fn capacity(&self) -> Option<usize>

If the channel is bounded, returns its capacity.

§Examples
use crossbeam_channel::{bounded, unbounded};

let (s, _) = unbounded::<i32>();
assert_eq!(s.capacity(), None);

let (s, _) = bounded::<i32>(5);
assert_eq!(s.capacity(), Some(5));

let (s, _) = bounded::<i32>(0);
assert_eq!(s.capacity(), Some(0));
Source

pub fn same_channel(&self, other: &Sender<T>) -> bool

Returns true if senders belong to the same channel.

§Examples
use crossbeam_channel::unbounded;

let (s, _) = unbounded::<usize>();

let s2 = s.clone();
assert!(s.same_channel(&s2));

let (s3, _) = unbounded();
assert!(!s.same_channel(&s3));

Trait Implementations§

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impl<T> Clone for Sender<T>

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fn clone(&self) -> Sender<T>

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T> Debug for Sender<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T> Drop for Sender<T>

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl EventHandler for Sender<Result<Event, Error>>

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fn handle_event(&mut self, event: Result<Event, Error>)

Handles an event.
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impl ScanEventHandler for Sender<Result<PathBuf, Error>>

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fn handle_event(&mut self, event: Result<PathBuf, Error>)

Handles an event.
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impl<T> RefUnwindSafe for Sender<T>

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impl<T> Send for Sender<T>
where T: Send,

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impl<T> Sync for Sender<T>
where T: Send,

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impl<T> UnwindSafe for Sender<T>

Auto Trait Implementations§

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impl<T> Freeze for Sender<T>

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impl<T> Unpin for Sender<T>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Paint for T
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fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

§Example

Set foreground color to white using fg():

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Set foreground color to white using white().

use yansi::Paint;

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Returns self with the fg() set to [Color :: Primary].

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Returns self with the fg() set to [Color :: Rgb].

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Returns self with the fg() set to [Color :: Yellow].

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Returns self with the fg() set to [Color :: BrightBlack].

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println!("{}", value.bright_black());
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Returns self with the fg() set to [Color :: BrightRed].

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println!("{}", value.bright_red());
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println!("{}", value.bright_green());
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println!("{}", value.bright_yellow());
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println!("{}", value.bright_blue());
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println!("{}", value.bright_magenta());
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Returns self with the fg() set to [Color :: BrightCyan].

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println!("{}", value.bright_cyan());
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Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

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