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Environment

Struct Environment 

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pub struct Environment {
    pub sun: Option<Entity>,
    pub ambient: Option<Ambient>,
}
Expand description

The scene’s environment as the source authored it. sun: the entity whose directional core.light the source names as its sun (a scene setting naming one light, not the brightest light a writer picks); None when the source names none, or in a part of a world that does not hold the sun (a subset or a cell). ambient: the scene’s ambient light (Ambient); None when the source states none or a lowering has not stated its meaning. Sky and fog are not here until their meaning and units are established for a source.

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§sun: Option<Entity>§ambient: Option<Ambient>

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impl Clone for Environment

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Environment

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Environment

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for Environment

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Resource for Environment

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const VERSION: u32 = 2

2: ambient.

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fn verify(&self, w: &World) -> Result<(), String>

The sun is a directional light; the ambient is finite and not negative.

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const NAME: &'static str = "core.environment"

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fn to_json(&self) -> Result<Option<Value>, JsonError>

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fn references(&self, out: &mut Vec<Entity>)

The entities this resource refers to, appended to out. A resource holding entity references must declare every one of them and implement Resource::retain_references.
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fn retain_references(&mut self, keep: &dyn Fn(Entity) -> bool)

Forget every reference to an entity keep refuses (set it to “none”). The world calls it whenever entities leave it (World::despawn, World::retain, World::move_components) and on the copy a World::subset or World::split_off part gets, so a resource never refers to an entity its world lacks.
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impl Serialize for Environment

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Environment

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.