pub enum DrawSorting {
Keys(Vec<SortKey>),
NotStated {
why: String,
},
}Expand description
The order a scene step draws its draws in, as the source states it.
Variants§
Keys(Vec<SortKey>)
The source’s sort keys, every one it sets (Unity’s SortingCriteria flags, in the order of the flags’ bits):
draws equal under every key are drawn in an order the source leaves free. Never empty.
NotStated
The source’s order is not established: why.
Trait Implementations§
Source§impl Clone for DrawSorting
impl Clone for DrawSorting
Source§impl Debug for DrawSorting
impl Debug for DrawSorting
impl Eq for DrawSorting
Source§impl PartialEq for DrawSorting
impl PartialEq for DrawSorting
Source§impl Serialize for DrawSorting
impl Serialize for DrawSorting
impl StructuralPartialEq for DrawSorting
Auto Trait Implementations§
impl Forget for DrawSorting
impl Freeze for DrawSorting
impl RefUnwindSafe for DrawSorting
impl Send for DrawSorting
impl Sync for DrawSorting
impl Unpin for DrawSorting
impl UnsafeUnpin for DrawSorting
impl UnwindSafe for DrawSorting
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.