pub struct MeshClip {
pub clip: Entity,
pub speed: f32,
pub looped: bool,
}Expand description
An animation played on a mesh particle.
Fields§
§clip: Entity§speed: f32§looped: boolTrait Implementations§
impl StructuralPartialEq for MeshClip
Auto Trait Implementations§
impl Forget for MeshClip
impl Freeze for MeshClip
impl RefUnwindSafe for MeshClip
impl Send for MeshClip
impl Sync for MeshClip
impl Unpin for MeshClip
impl UnsafeUnpin for MeshClip
impl UnwindSafe for MeshClip
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more