pub struct LayeredMaterial {
pub layers: Vec<Option<Layer>>,
pub weights: LayerWeights,
}Expand description
One to four ordered material slots. A null slot contributes black without redistributing its weight. Referenced materials must not themselves be layered. Consumers validate each referenced entity’s material dialect; core checks entity existence and disallows nested blends independently of dialect.
A pbr.material on the same entity is its host, as for pbr.detail: it states the material’s alpha mode and
sidedness, which the blend does not, and it is the complete material for every target that does not draw the blend.
A consumer that draws the blend draws the layers with the host’s alpha mode and sidedness. A layered material
without a host is not drawn with a default a writer picks: the writer leaves it out and reports it, and a program
that wants it drawn states a pass that gives it a pbr.material.
Fields§
§layers: Vec<Option<Layer>>§weights: LayerWeightsImplementations§
Source§impl LayeredMaterial
impl LayeredMaterial
Sourcepub fn per_pixel(&self) -> bool
pub fn per_pixel(&self) -> bool
Whether a consumer must evaluate anything per pixel beyond interpolating one vertex attribute and summing the
layers’ colours as their materials give them: its weights’ (LayerWeights::per_pixel), or a layer’s colour
(Layer::color).
Sourcepub fn vertex_weight_blocker(&self) -> Option<&'static str>
pub fn vertex_weight_blocker(&self) -> Option<&'static str>
What of it a consumer that blends by vertex weights alone (one interpolated attribute, the layers’ colours
summed as their materials give them) cannot draw, named; None where it can draw all of it. A bake of the
weights to a vertex stream (bake-layer-channels) removes the first two; a saturated blend and a layer’s colour
have no vertex-weight form.
Sourcepub fn reads(&self, semantic: Semantic) -> bool
pub fn reads(&self, semantic: Semantic) -> bool
Whether its weights read vertex stream semantic: the attribute, or with per-pixel channels a vertex source;
or a height a vertex source.
Sourcepub fn mask_textures(&self) -> impl Iterator<Item = &TextureRef>
pub fn mask_textures(&self) -> impl Iterator<Item = &TextureRef>
The mask textures its channels and heights sample.
Trait Implementations§
Source§impl Clone for LayeredMaterial
impl Clone for LayeredMaterial
Source§impl Component for LayeredMaterial
impl Component for LayeredMaterial
Source§const VERSION: u32 = 7
const VERSION: u32 = 7
2: per-pixel channels and the composition; 3: each mask texture’s filters; 4: the height composition
and its heights; 5: bounded product channels; 6: expression channels, and a threshold saturating NaN to 0;
7: a layer’s color and the weights’ saturate.
const NAME: &'static str = "core.layered"
Source§const GEOMETRY: Geometry = crate::Geometry::None
const GEOMETRY: Geometry = crate::Geometry::None
Geometry). Stated by every component,
with no default, so data that describes a mesh can’t be left behind by an edit of it unawares: the World’s edit
paths take it from there.Source§fn references(&self, out: &mut Vec<Entity>)
fn references(&self, out: &mut Vec<Entity>)
out: the edges
World::closure follows. A component holding entity references must declare every one of them.Source§fn to_json(&self) -> Result<Option<Value>, JsonError>
fn to_json(&self) -> Result<Option<Value>, JsonError>
Ok(None) for components
that are not shown (bulk data, handles). The view must never lose a value: components that can be shown
derive serde::Serialize and return crate::json::to_value(self).map(Some), which refuses non-finite
floats instead of writing them as null.Source§fn verify(&self, entity: Entity, world: &World) -> Result<(), String>
fn verify(&self, entity: Entity, world: &World) -> Result<(), String>
e (indices in range, stream lengths equal, …). The pass manager
runs it on every component after the reader, after every pass and before the writer, together with the
world’s own check that every entity of Component::references is alive. World-wide rules (one name -> one
payload) are pass::Validators instead.Source§fn payload_bytes(&self) -> u64
fn payload_bytes(&self) -> u64
Source§fn remap_primitives(&self, _from: &[usize]) -> Option<Result<Self, String>>
fn remap_primitives(&self, _from: &[usize]) -> Option<Result<Self, String>>
Geometry::PerPrimitive, Geometry::PerVertex): new primitive i comes from old primitive
from[i] (a source may repeat, when a primitive is split, or be absent, when one is dropped). Such a component
always answers (a value holding nothing per primitive answers with itself); None, the default, is for
components of Geometry::None, and World::remap_primitives refuses a dependent component that gives it.
An index the component does not have is an error. remap_list does the work for a list with one entry per
primitive.Source§fn remap_vertices(
&self,
_primitive: usize,
_from: &[u32],
) -> Option<Result<Self, String>>
fn remap_vertices( &self, _primitive: usize, _from: &[u32], ) -> Option<Result<Self, String>>
primitive were compacted or reordered, for a
component that holds something per vertex (Geometry::PerVertex): new vertex i of that primitive is old
vertex from[i] (a source may repeat or be absent). Such a component always answers (with itself when it holds
nothing for that primitive); None, the default, is for the others, and World::remap_vertices refuses a
per-vertex component that gives it. An index the component does not have is an error. Every pass that compacts
or reorders a primitive’s vertices calls World::remap_vertices. After a rebuild of the primitive list
(World::rebuild_primitives, Component::remap_primitives) a primitive’s per-vertex data is its source
primitive’s, and the vertex map is relative to that source.Source§fn blend_vertices(
&self,
_primitive: usize,
_from: &[VertexBlend],
) -> Option<Result<Self, String>>
fn blend_vertices( &self, _primitive: usize, _from: &[VertexBlend], ) -> Option<Result<Self, String>>
primitive were rebuilt as blends of old ones
(VertexBlend), for a component that holds something per vertex (Geometry::PerVertex): new vertex i
is the combination from[i] of old vertices, in whatever way the component’s data combines (a morph target’s
delta is interpolated, the way the surface it moves is). It answers as Component::remap_vertices does: with
itself when it holds nothing for that primitive; None, the default, is for a component that does not know how
to combine its data, and World::blend_vertices refuses a per-vertex component that gives it. An index the
component does not have is an error. A vertex that is a copy of one old vertex (VertexBlend::copy) is the
case Component::remap_vertices states, and a component answering one answers the other alike.Source§fn apply_linear(&self, _l: &Linear) -> Linearity<Self>
fn apply_linear(&self, _l: &Linear) -> Linearity<Self>
l (a pass that bakes a placement’s mirror or
shear into a copy of its geometry, so transforms stay rigid). World::apply_linear calls it for every
component of the entity. The default is Linearity::Unsupported: a component that holds local-space
geometry and does not say how it follows is never silently left behind; one without geometry says
Linearity::Invariant.Source§fn restate(&self, _resolved: &Resolved<'_>) -> Restated<Self>
fn restate(&self, _resolved: &Resolved<'_>) -> Restated<Self>
resolve-state (crate::state::ResolveState) gave the axes in resolved their values: a
component that holds crate::state::Clauses of its own (a record of parts each present in some states) reduces
them as core.condition is reduced (crate::state::Resolved::reduce: a clause that fails is dropped, a clause
left with no literal holds whatever the other axes are). Restated::Absent says the entity is not present in
this state (every clause failed): it is despawned as one whose core.condition fails is. The default holds no
clause: Restated::Unchanged.