pub enum LodBand {
CrossFade,
Hysteresis,
}Expand description
What a boundary’s play is.
Variants§
CrossFade
The level follows the distance alone: level k + 1 from border * scale + play on, the finer level fading into
it from border * scale (LodSwitch::fade).
Hysteresis
The level moves with hysteresis from the one drawn before (LodSwitch::next): the boundary above it is crossed
at border * scale + play, the one below it at border * scale - play, any other at border * scale.
Trait Implementations§
impl Copy for LodBand
impl Eq for LodBand
impl StructuralPartialEq for LodBand
Auto Trait Implementations§
impl Forget for LodBand
impl Freeze for LodBand
impl RefUnwindSafe for LodBand
impl Send for LodBand
impl Sync for LodBand
impl Unpin for LodBand
impl UnsafeUnpin for LodBand
impl UnwindSafe for LodBand
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.