pub struct MaterialVariants(pub Vec<BTreeMap<u32, Entity>>);Expand description
Per-placement material choices of a prototype: one map per primitive, variant -> material, overriding the
primitive’s material for placements whose Instance::variant matches (one source’s tint rows).
Tuple Fields§
§0: Vec<BTreeMap<u32, Entity>>Trait Implementations§
Source§impl Clone for MaterialVariants
impl Clone for MaterialVariants
Source§impl Component for MaterialVariants
impl Component for MaterialVariants
Source§fn apply_linear(&self, _l: &Linear) -> Linearity<Self>
fn apply_linear(&self, _l: &Linear) -> Linearity<Self>
No local-space geometry.
const NAME: &'static str = "core.material_variants"
Source§const GEOMETRY: Geometry = crate::Geometry::PerPrimitive
const GEOMETRY: Geometry = crate::Geometry::PerPrimitive
What the value holds of its entity’s mesh primitives and vertices (
Geometry). Stated by every component,
with no default, so data that describes a mesh can’t be left behind by an edit of it unawares: the World’s edit
paths take it from there.Source§fn to_json(&self) -> Result<Option<Value>, JsonError>
fn to_json(&self) -> Result<Option<Value>, JsonError>
The component as JSON, for glTF extras, the debug text form and golden tests;
Ok(None) for components
that are not shown (bulk data, handles). The view must never lose a value: components that can be shown
derive serde::Serialize and return crate::json::to_value(self).map(Some), which refuses non-finite
floats instead of writing them as null.Source§fn references(&self, out: &mut Vec<Entity>)
fn references(&self, out: &mut Vec<Entity>)
The entities this component refers to (a prototype, materials, textures), appended to
out: the edges
World::closure follows. A component holding entity references must declare every one of them.Source§fn remap_primitives(&self, from: &[usize]) -> Option<Result<Self, String>>
fn remap_primitives(&self, from: &[usize]) -> Option<Result<Self, String>>
The component after its entity’s mesh primitives were rebuilt, for a component that holds something per
primitive (
Geometry::PerPrimitive, Geometry::PerVertex): new primitive i comes from old primitive
from[i] (a source may repeat, when a primitive is split, or be absent, when one is dropped). Such a component
always answers (a value holding nothing per primitive answers with itself); None, the default, is for
components of Geometry::None, and World::remap_primitives refuses a dependent component that gives it.
An index the component does not have is an error. remap_list does the work for a list with one entry per
primitive.Source§const VERSION: u32 = 1
const VERSION: u32 = 1
Schema version of the component’s content. Bump it when the meaning or layout of a field changes.
Source§fn verify(&self, _e: Entity, _w: &World) -> Result<(), String>
fn verify(&self, _e: Entity, _w: &World) -> Result<(), String>
The component’s own invariants on entity
e (indices in range, stream lengths equal, …). The pass manager
runs it on every component after the reader, after every pass and before the writer, together with the
world’s own check that every entity of Component::references is alive. World-wide rules (one name -> one
payload) are pass::Validators instead.Source§fn payload_bytes(&self) -> u64
fn payload_bytes(&self) -> u64
The bytes of bulk payload the value holds (vertex streams and indices, texture levels, triangle soups), for
memory reports: element counts times element sizes, not allocated capacity. 0 for small components.
Source§fn remap_vertices(
&self,
_primitive: usize,
_from: &[u32],
) -> Option<Result<Self, String>>
fn remap_vertices( &self, _primitive: usize, _from: &[u32], ) -> Option<Result<Self, String>>
The component after the vertices of its entity’s mesh primitive
primitive were compacted or reordered, for a
component that holds something per vertex (Geometry::PerVertex): new vertex i of that primitive is old
vertex from[i] (a source may repeat or be absent). Such a component always answers (with itself when it holds
nothing for that primitive); None, the default, is for the others, and World::remap_vertices refuses a
per-vertex component that gives it. An index the component does not have is an error. Every pass that compacts
or reorders a primitive’s vertices calls World::remap_vertices. After a rebuild of the primitive list
(World::rebuild_primitives, Component::remap_primitives) a primitive’s per-vertex data is its source
primitive’s, and the vertex map is relative to that source.Source§fn blend_vertices(
&self,
_primitive: usize,
_from: &[VertexBlend],
) -> Option<Result<Self, String>>
fn blend_vertices( &self, _primitive: usize, _from: &[VertexBlend], ) -> Option<Result<Self, String>>
The component after the vertices of its entity’s mesh primitive
primitive were rebuilt as blends of old ones
(VertexBlend), for a component that holds something per vertex (Geometry::PerVertex): new vertex i
is the combination from[i] of old vertices, in whatever way the component’s data combines (a morph target’s
delta is interpolated, the way the surface it moves is). It answers as Component::remap_vertices does: with
itself when it holds nothing for that primitive; None, the default, is for a component that does not know how
to combine its data, and World::blend_vertices refuses a per-vertex component that gives it. An index the
component does not have is an error. A vertex that is a copy of one old vertex (VertexBlend::copy) is the
case Component::remap_vertices states, and a component answering one answers the other alike.Source§fn restate(&self, _resolved: &Resolved<'_>) -> Restated<Self>
fn restate(&self, _resolved: &Resolved<'_>) -> Restated<Self>
The component after
resolve-state (crate::state::ResolveState) gave the axes in resolved their values: a
component that holds crate::state::Clauses of its own (a record of parts each present in some states) reduces
them as core.condition is reduced (crate::state::Resolved::reduce: a clause that fails is dropped, a clause
left with no literal holds whatever the other axes are). Restated::Absent says the entity is not present in
this state (every clause failed): it is despawned as one whose core.condition fails is. The default holds no
clause: Restated::Unchanged.Source§impl Debug for MaterialVariants
impl Debug for MaterialVariants
Source§impl Default for MaterialVariants
impl Default for MaterialVariants
impl Eq for MaterialVariants
Source§impl PartialEq for MaterialVariants
impl PartialEq for MaterialVariants
Source§impl Serialize for MaterialVariants
impl Serialize for MaterialVariants
impl StructuralPartialEq for MaterialVariants
Auto Trait Implementations§
impl Forget for MaterialVariants
impl Freeze for MaterialVariants
impl RefUnwindSafe for MaterialVariants
impl Send for MaterialVariants
impl Sync for MaterialVariants
impl Unpin for MaterialVariants
impl UnsafeUnpin for MaterialVariants
impl UnwindSafe for MaterialVariants
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.