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WaterBody

Struct WaterBody 

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pub struct WaterBody {
    pub extinction: [f32; 3],
    pub scatter: [f32; 3],
    pub ior: f32,
    pub waves: Vec<WaveLayer>,
    pub shore_fade: f32,
}
Expand description

core.water_body: the optics of the water a material’s surface covers, in the world’s units (metres, seconds, linear RGB), on a material entity whose crate::MaterialUsage is water. What the surface itself reflects stays crate::pbr::PbrMaterial’s; this is what lies under it and how the surface moves.

The model it states, which a consumer draws as far as it can: a view ray enters the water at the surface and travels d metres through it to what is behind (the scene below, read from the frame or a closed volume). What is behind arrives multiplied by exp(-extinction * d) per channel, and the water body adds scatter * E / pi * (1 - exp(-extinction * d)), E the irradiance (sun and sky, the light a horizontal diffuse surface at the water’s surface receives). The sum is transmitted through the surface, weighted by 1 - F against the reflection’s F, Schlick’s F = F0 + (1 - F0) * (1 - cos)^5 with F0 = ((ior - 1) / (ior + 1))^2. The surface’s normal is WaterBody::waves summed; its opacity at the shore is saturate(depth / shore_fade), depth the water’s depth below the surface along the view axis.

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§extinction: [f32; 3]

Light lost per metre the view ray travels through the water, per channel: a path of d metres transmits exp(-extinction * d). Zero is clear water.

§scatter: [f32; 3]

The diffuse reflectance of the water body where it is infinitely deep, per channel within 0-1: it returns radiance scatter * E / pi from below the surface for an irradiance E arriving at the surface. A consumer that has only a body colour takes that colour, linear, as scatter; zero is water that returns nothing of its own, only what is behind it.

§ior: f32

The surface’s index of refraction, above 1: its Fresnel reflectance at normal incidence is ((ior - 1) / (ior + 1))^2 (0.02 for 1.33, 0.04 for 1.5), and for a source that states that reflectance F0 instead, ior = (1 + sqrt(F0)) / (1 - sqrt(F0)).

§waves: Vec<WaveLayer>

The moving normal maps whose tangent-space normals, summed, make the surface’s normal; empty for a still flat surface.

§shore_fade: f32

The depth of water (metres, below the surface along the view axis) over which the surface fades in from fully transparent at the shore to opaque; zero is a hard edge.

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impl WaterBody

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pub fn f0(&self) -> f32

The Fresnel reflectance at normal incidence of WaterBody::ior.

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pub fn ior_of_f0(f0: f32) -> f32

The index of refraction whose reflectance at normal incidence is f0 (within 0-1).

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impl Clone for WaterBody

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for WaterBody

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fn verify(&self, _e: Entity, _w: &World) -> Result<(), String>

Every range its fields document.

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const NAME: &'static str = "core.water_body"

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const GEOMETRY: Geometry = Geometry::None

What the value holds of its entity’s mesh primitives and vertices (Geometry). Stated by every component, with no default, so data that describes a mesh can’t be left behind by an edit of it unawares: the World’s edit paths take it from there.
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fn to_json(&self) -> Result<Option<Value>, JsonError>

The component as JSON, for glTF extras, the debug text form and golden tests; Ok(None) for components that are not shown (bulk data, handles). The view must never lose a value: components that can be shown derive serde::Serialize and return crate::json::to_value(self).map(Some), which refuses non-finite floats instead of writing them as null.
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fn references(&self, out: &mut Vec<Entity>)

The entities this component refers to (a prototype, materials, textures), appended to out: the edges World::closure follows. A component holding entity references must declare every one of them.
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const VERSION: u32 = 1

Schema version of the component’s content. Bump it when the meaning or layout of a field changes.
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fn payload_bytes(&self) -> u64

The bytes of bulk payload the value holds (vertex streams and indices, texture levels, triangle soups), for memory reports: element counts times element sizes, not allocated capacity. 0 for small components.
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fn remap_primitives(&self, _from: &[usize]) -> Option<Result<Self, String>>

The component after its entity’s mesh primitives were rebuilt, for a component that holds something per primitive (Geometry::PerPrimitive, Geometry::PerVertex): new primitive i comes from old primitive from[i] (a source may repeat, when a primitive is split, or be absent, when one is dropped). Such a component always answers (a value holding nothing per primitive answers with itself); None, the default, is for components of Geometry::None, and World::remap_primitives refuses a dependent component that gives it. An index the component does not have is an error. remap_list does the work for a list with one entry per primitive.
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fn remap_vertices( &self, _primitive: usize, _from: &[u32], ) -> Option<Result<Self, String>>

The component after the vertices of its entity’s mesh primitive primitive were compacted or reordered, for a component that holds something per vertex (Geometry::PerVertex): new vertex i of that primitive is old vertex from[i] (a source may repeat or be absent). Such a component always answers (with itself when it holds nothing for that primitive); None, the default, is for the others, and World::remap_vertices refuses a per-vertex component that gives it. An index the component does not have is an error. Every pass that compacts or reorders a primitive’s vertices calls World::remap_vertices. After a rebuild of the primitive list (World::rebuild_primitives, Component::remap_primitives) a primitive’s per-vertex data is its source primitive’s, and the vertex map is relative to that source.
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fn blend_vertices( &self, _primitive: usize, _from: &[VertexBlend], ) -> Option<Result<Self, String>>

The component after the vertices of its entity’s mesh primitive primitive were rebuilt as blends of old ones (VertexBlend), for a component that holds something per vertex (Geometry::PerVertex): new vertex i is the combination from[i] of old vertices, in whatever way the component’s data combines (a morph target’s delta is interpolated, the way the surface it moves is). It answers as Component::remap_vertices does: with itself when it holds nothing for that primitive; None, the default, is for a component that does not know how to combine its data, and World::blend_vertices refuses a per-vertex component that gives it. An index the component does not have is an error. A vertex that is a copy of one old vertex (VertexBlend::copy) is the case Component::remap_vertices states, and a component answering one answers the other alike.
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fn apply_linear(&self, _l: &Linear) -> Linearity<Self>

The component after its entity’s local space was mapped by l (a pass that bakes a placement’s mirror or shear into a copy of its geometry, so transforms stay rigid). World::apply_linear calls it for every component of the entity. The default is Linearity::Unsupported: a component that holds local-space geometry and does not say how it follows is never silently left behind; one without geometry says Linearity::Invariant.
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fn restate(&self, _resolved: &Resolved<'_>) -> Restated<Self>

The component after resolve-state (crate::state::ResolveState) gave the axes in resolved their values: a component that holds crate::state::Clauses of its own (a record of parts each present in some states) reduces them as core.condition is reduced (crate::state::Resolved::reduce: a clause that fails is dropped, a clause left with no literal holds whatever the other axes are). Restated::Absent says the entity is not present in this state (every clause failed): it is despawned as one whose core.condition fails is. The default holds no clause: Restated::Unchanged.
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impl Debug for WaterBody

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for WaterBody

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for WaterBody

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for WaterBody

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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type Output = T

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type Owned = T

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