pub enum Follow {
None,
Frame,
Position,
}Expand description
How a thing follows the frame it hangs from.
Variants§
None
Not at all: it keeps its place in the world once made.
Frame
With position and orientation.
Position
With position only.
Trait Implementations§
impl Copy for Follow
impl Eq for Follow
impl StructuralPartialEq for Follow
Auto Trait Implementations§
impl Forget for Follow
impl Freeze for Follow
impl RefUnwindSafe for Follow
impl Send for Follow
impl Sync for Follow
impl Unpin for Follow
impl UnsafeUnpin for Follow
impl UnwindSafe for Follow
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.