pub enum Draw {
Quad(Quad),
LayeredQuad(Box<LayeredQuad>),
Point(Point),
Mesh(MeshParticle),
Trail(Trail),
Streak(Streak),
Refraction(Refraction),
RadialBlur(RadialBlur),
Light(LightDraw),
Flare(Flare),
Field(ForceField),
Ripples(Ripples),
}Expand description
What an emitter draws for each particle (or, for a light, field or ripple, instead of particles).
Variants§
Quad(Quad)
LayeredQuad(Box<LayeredQuad>)
Point(Point)
Mesh(MeshParticle)
Trail(Trail)
Streak(Streak)
Refraction(Refraction)
RadialBlur(RadialBlur)
Light(LightDraw)
Flare(Flare)
Field(ForceField)
Ripples(Ripples)
Trait Implementations§
impl StructuralPartialEq for Draw
Auto Trait Implementations§
impl Forget for Draw
impl Freeze for Draw
impl RefUnwindSafe for Draw
impl Send for Draw
impl Sync for Draw
impl Unpin for Draw
impl UnsafeUnpin for Draw
impl UnwindSafe for Draw
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more