pub struct Glyph(pub PositionedGlyph);Expand description
Wrapper around PositionedGlyph.
Glyph is related to a Text2d entity with GlyphOf. The specific
text span entity is stored in GlyphSpanEntity.
Each glyph entity is positioned in the world relative to its root and rendered with a mesh.
See GlyphOffset and GlyphOrigin for applying position related
effects.
See crate::material for applying shader effects.
The glyph’s mesh has texture atlas uv data packed into its vertices for sampling from a glyph atlas in a shader.
Tuple Fields§
§0: PositionedGlyphTrait Implementations§
Source§impl Component for Glyph
Required Components: GlyphOrigin, GlyphOffset.
impl Component for Glyph
Required Components: GlyphOrigin, GlyphOffset.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
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fn clone_behavior() -> ComponentCloneBehavior
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fn register_component_hooks(hooks: &mut ComponentHooks)
Use the individual hook methods instead (e.g., Component::on_add, etc.)
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E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl FromReflect for Glyphwhere
Glyph: Any + Send + Sync,
PositionedGlyph: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for Glyphwhere
Glyph: Any + Send + Sync,
PositionedGlyph: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for Glyphwhere
Glyph: Any + Send + Sync,
PositionedGlyph: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for Glyphwhere
Glyph: Any + Send + Sync,
PositionedGlyph: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for Glyphwhere
Glyph: Any + Send + Sync,
PositionedGlyph: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for Glyphwhere
Glyph: Any + Send + Sync,
PositionedGlyph: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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Source§impl Reflect for Glyphwhere
Glyph: Any + Send + Sync,
PositionedGlyph: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for Glyphwhere
Glyph: Any + Send + Sync,
PositionedGlyph: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl TupleStruct for Glyphwhere
Glyph: Any + Send + Sync,
PositionedGlyph: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl TupleStruct for Glyphwhere
Glyph: Any + Send + Sync,
PositionedGlyph: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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None if TypeInfo is not available.Source§impl TypePath for Glyph
impl TypePath for Glyph
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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Auto Trait Implementations§
impl !RefUnwindSafe for Glyph
impl !UnwindSafe for Glyph
impl Freeze for Glyph
impl Send for Glyph
impl Sync for Glyph
impl Unpin for Glyph
impl UnsafeUnpin for Glyph
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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required_components: &mut RequiredComponents,
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