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SemanticTypeModel

Struct SemanticTypeModel 

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pub struct SemanticTypeModel {
    pub assignments: BTreeMap<SemanticId, SemanticTypeAssignment>,
    pub aliases: BTreeMap<SemanticId, SemanticTypeAlias>,
    pub list_scopes: BTreeMap<SemanticId, ListTemplateScopeType>,
    pub member_accesses: BTreeMap<SemanticId, MemberAccessType>,
    pub computed_values: BTreeMap<SemanticId, ComputedValueType>,
    pub action_signatures: BTreeMap<SemanticId, ActionSignatureType>,
    pub effect_statements: BTreeMap<SemanticId, EffectStatementTypeRecord>,
}
Expand description

Canonical type assignments owned by the application semantic model.

C1 provides the stable container but deliberately populates no assignments. State inference, expression propagation, and typed declarations are added by later Phase C slices.

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§assignments: BTreeMap<SemanticId, SemanticTypeAssignment>§aliases: BTreeMap<SemanticId, SemanticTypeAlias>§list_scopes: BTreeMap<SemanticId, ListTemplateScopeType>§member_accesses: BTreeMap<SemanticId, MemberAccessType>§computed_values: BTreeMap<SemanticId, ComputedValueType>§action_signatures: BTreeMap<SemanticId, ActionSignatureType>§effect_statements: BTreeMap<SemanticId, EffectStatementTypeRecord>

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impl SemanticTypeModel

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pub fn resolve_declared_type( &self, declared_type: &DeclaredStateType, bindings: Option<&BindingTable>, ) -> Option<ResolvedDeclaredSemanticType>

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pub fn from_components( components: &[ComponentNode], provenance: &BTreeMap<SemanticId, SourceProvenance>, ) -> Self

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pub fn from_components_with_aliases( components: &[ComponentNode], provenance: &BTreeMap<SemanticId, SourceProvenance>, parsed_aliases: &[(PathBuf, ParsedTypeAlias)], ) -> Self

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pub fn from_components_with_aliases_and_bindings( components: &[ComponentNode], provenance: &BTreeMap<SemanticId, SourceProvenance>, parsed_aliases: &[(PathBuf, ParsedTypeAlias)], bindings: Option<&BindingTable>, ) -> Self

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pub fn with_context_types( self, contexts: &BTreeMap<ContextId, ContextEntity>, ) -> Self

Attaches explicit G1 Context declaration contracts without performing provider/consumer compatibility analysis.

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pub fn with_resource_types( self, resources: &BTreeMap<ResourceId, ResourceDeclaration>, ) -> Self

Attaches compiler-issued Resource declaration types after endpoint resolution has established their exact data, error, and boundary facts.

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pub fn with_slot_types(self, slots: &BTreeMap<SlotId, SlotEntity>) -> Self

Attaches the exact nominal H1 SlotContent type to canonical Slot entities. Alias and structural compatibility are intentionally absent.

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pub fn with_form_types(self, forms: &BTreeMap<FormId, FormEntity>) -> Self

Attaches the exact nominal I2 Form marker to canonical Form entities. Aliases, unions, generics, and structural compatibility never enter this authority because invalid declaration candidates do not lower.

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pub fn with_form_field_types( self, fields: &BTreeMap<FieldId, FormFieldEntity>, ) -> Self

Attaches I3 Form Field assignments produced by the canonical field resolver. No annotation parsing, inference, or assignability is repeated.

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pub fn with_provider_types( self, providers: &BTreeMap<ProviderId, ProviderEntity>, ) -> Self

Attaches explicit G2 Provider declaration contracts without deciding provider-value or Context compatibility.

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pub fn with_consumer_types( self, consumers: &BTreeMap<ConsumerId, ConsumerEntity>, ) -> Self

Attaches explicit G3 Consumer requested-type contracts without deciding Context, Provider, or Consumer compatibility.

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pub fn with_computed_value_types( self, components: &[ComponentNode], computed_values: &BTreeMap<SemanticId, ComputedValue>, graph: &ExpressionGraph, references: &[SemanticReference], ) -> Self

Attaches canonical inferred and declared contracts to computed entities.

§Panics

Panics when a computed expression ID does not resolve in graph.

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pub fn with_context_source_expression_types( self, components: &[ComponentNode], contexts: &BTreeMap<ContextId, ContextEntity>, providers: &BTreeMap<ProviderId, ProviderEntity>, graph: &ExpressionGraph, ) -> Self

Attaches inferred types to canonical Provider and Context-default expressions using their already-resolved component ownership and the existing State/Computed type products. This creates no Context compatibility result; G5 consumes these facts separately.

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pub fn normalized(self) -> Self

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pub fn with_expression_types( self, graph: &ExpressionGraph, components: &[ComponentNode], contexts: &BTreeMap<ContextId, ContextEntity>, providers: &BTreeMap<ProviderId, ProviderEntity>, ) -> Self

Attaches inferred types to canonical declaration expression nodes.

§Panics

Panics when the graph’s node index contains an ID that does not resolve to an expression node.

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pub fn with_effect_statement_types( self, components: &[ComponentNode], effects: &BTreeMap<SemanticId, Effect>, statements: &BTreeMap<SemanticId, EffectStatement>, graph: &ExpressionGraph, ) -> Self

Attaches effect operand types and statement-level capability facts.

This consumes only the immutable registry and existing component/ASM products. It intentionally records incompatibilities without emitting semantic diagnostics; F5 owns language-rule rejection.

§Panics

Panics when the graph’s effect expression index contains an ID that does not resolve to an expression node.

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pub fn with_template_binding_types( self, entities: &[TemplateSemanticEntity], references: &[SemanticReference], ) -> Self

Attaches inferred types to direct text-binding entities with resolved state or local targets.

Trait Implementations§

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impl Clone for SemanticTypeModel

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fn clone(&self) -> SemanticTypeModel

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SemanticTypeModel

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SemanticTypeModel

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fn default() -> SemanticTypeModel

Returns the “default value” for a type. Read more
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impl Eq for SemanticTypeModel

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impl PartialEq for SemanticTypeModel

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fn eq(&self, other: &SemanticTypeModel) -> bool

Equality operator ==. Read more
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fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for SemanticTypeModel

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<'a, T> FromIn<'a, T> for T

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fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<'a, T, U> IntoIn<'a, U> for T
where U: FromIn<'a, T>,

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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.