pub enum Command<M> {
None,
Batch(Vec<Command<M>>),
Task(Pin<Box<dyn Future<Output = M> + Send>>),
Navigate {
route: String,
},
SaveState {
key: String,
},
LoadState {
key: String,
on_load: fn(Option<Vec<u8>>) -> M,
},
}Expand description
Commands for side effects.
Commands represent effects that should happen after a state update:
- Async tasks (data fetching, file operations)
- Navigation
- State persistence
Variants§
None
No command
Batch(Vec<Command<M>>)
Execute multiple commands
Task(Pin<Box<dyn Future<Output = M> + Send>>)
Execute an async task
Navigate to a route
SaveState
Save state to storage
LoadState
Load state from storage
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<M> Freeze for Command<M>
impl<M> !RefUnwindSafe for Command<M>
impl<M> Send for Command<M>
impl<M> !Sync for Command<M>
impl<M> Unpin for Command<M>
impl<M> !UnwindSafe for Command<M>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more