pub enum Command<M> {
None,
Batch(Vec<Command<M>>),
Task(Pin<Box<dyn Future<Output = M> + Send>>),
Navigate {
route: String,
},
SaveState {
key: String,
},
LoadState {
key: String,
on_load: fn(Option<Vec<u8>>) -> M,
},
}Expand description
Commands for side effects.
Commands represent effects that should happen after a state update:
- Async tasks (data fetching, file operations)
- Navigation
- State persistence
Variants§
None
No command
Batch(Vec<Command<M>>)
Execute multiple commands
Task(Pin<Box<dyn Future<Output = M> + Send>>)
Execute an async task
Navigate to a route
SaveState
Save state to storage
LoadState
Load state from storage