pub enum AnimationState {
Idle,
Running,
Paused,
Completed,
}Expand description
Animation state for tracking animation lifecycle.
Variants§
Idle
Animation is idle/not started
Running
Animation is running
Paused
Animation is paused
Completed
Animation has completed
Trait Implementations§
Source§impl Clone for AnimationState
impl Clone for AnimationState
Source§fn clone(&self) -> AnimationState
fn clone(&self) -> AnimationState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AnimationState
impl Debug for AnimationState
Source§impl PartialEq for AnimationState
impl PartialEq for AnimationState
impl Copy for AnimationState
impl Eq for AnimationState
impl StructuralPartialEq for AnimationState
Auto Trait Implementations§
impl Freeze for AnimationState
impl RefUnwindSafe for AnimationState
impl Send for AnimationState
impl Sync for AnimationState
impl Unpin for AnimationState
impl UnwindSafe for AnimationState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more